How do you add another magery like how you have priest/bard/druid/mage/kai i want to add a psion magery will the dll allow this and if so how do i add this in nmr? and also i want to add a new weapon type like how mystics are limited(staff) i wanted to add limited(bow) cann u add this in nmr as well and will the dll allow this as well or can i make the dll allow using hex workshop would be great if someone could enlighten me....
Thanks,
Drizzt(sysop of Big Mommas Backdoor)
Adding new magery and adding new weapon type
Re: Adding new magery and adding new weapon type
You cannot add a new magery. The only thing you can do is make a new set of spells tied to whichever existing magery you want, and then class-restrict all of the scrolls for the entire magery appropriately so that only certain classes can learn the spells.
Re: Adding new magery and adding new weapon type
What about new weapon class like right now im using archer class is 2handed only but all the bows are archer only restrict but i wanted to make it like how mystics are (limited)staff wanted to make a (limited)Bow is this not possible either?
Re: Adding new magery and adding new weapon type
Well if you can't add new magery... how about... modifying an existing one...
Say make Druids... Druid-2... and change all current druid-3 spells to druid-2... (since there is no druid-2 class like the others?)
then you can use druid-3 to create new magery associated with it that rangers/druids won't be able to get, and you can restrict it off to a certain class?
I don't really know if this is possible, just throwing it out there since I wondered why there was never a Druid-2 class... so it sits empty even though some spells are Druid-2.
Say make Druids... Druid-2... and change all current druid-3 spells to druid-2... (since there is no druid-2 class like the others?)
then you can use druid-3 to create new magery associated with it that rangers/druids won't be able to get, and you can restrict it off to a certain class?
I don't really know if this is possible, just throwing it out there since I wondered why there was never a Druid-2 class... so it sits empty even though some spells are Druid-2.
MegaMUD BBS (ODS BBS)
Operation DataStorm BBS
http://bbs.MegaMUD.com
http://ods.ods.net
~ Since 1987 ~
Operation DataStorm BBS
http://bbs.MegaMUD.com
http://ods.ods.net
~ Since 1987 ~
Re: Adding new magery and adding new weapon type
They probably intended on, or at least wanted the possibility to create a druid-2 class down the line. Remember that a druid-1 can learn all of druid-2 and druid-3 (provided they can obtain the scrolls to do so). The magery level also effects things like mana regen (and spell power? or something else?), if i recall. So you can't simply move druid-1 to 2 without effecting the way the class functions.
Re: Adding new magery and adding new weapon type
Yeah not a perfect idea, but a chance to add on some way...syntax wrote:They probably intended on, or at least wanted the possibility to create a druid-2 class down the line. Remember that a druid-1 can learn all of druid-2 and druid-3 (provided they can obtain the scrolls to do so). The magery level also effects things like mana regen (and spell power? or something else?), if i recall. So you can't simply move druid-1 to 2 without effecting the way the class functions.
I always thought a Gypsy should be druid-2 since that seems more earthy I guess than a mage? They already have the Warlock as a mage-2 so why not bounce the gypsy over to the druid side and fill that empty slot... I think it would have made them much more playable with some healing abilities and such.
Can only imagine how lively things would still be if MajorMUD was designed around a fully editable system like other MUDs, and they simply sold content plug-ins for those who didn't want to spend the time editing it...
MegaMUD BBS (ODS BBS)
Operation DataStorm BBS
http://bbs.MegaMUD.com
http://ods.ods.net
~ Since 1987 ~
Operation DataStorm BBS
http://bbs.MegaMUD.com
http://ods.ods.net
~ Since 1987 ~