Download here: viewtopic.php?t=53
Major New Features:
- Full support for GreaterMUD/ParaMUD. Mode changes automatically based on selected database.
- Damage calculation everywhere should now reflect in-game damage numbers as most attack and defense algorithms have all been implemented.
- Implemented Attacks (vs Mobs): Normal, Bash, Smash, Backstab, All Martial Arts, and Spell Attacks
- Implemented Defense Mechanisms (vs Mobs): AC/DR, MR, Dodge, BS Defense, Elemental Resistances (rfir, etc)
- (NOT implemented: protection from good/evil)
- True value calculations for Accuracy, Crits, Dodge, and MR
- Inventory Manager: Track items you are carrying (and have their stats effect your character) and what you may have in a stash. Also helps with sifting through boss loot, marking items to pick up, drop, sell etc.
- New features on the map to help with drawing some areas (overwrite), finding rooms (find rooms with exits), and getting info (exits, monster, and lair info in tooltips)
- Detailed Monster Lair information and exp per hour estimations along with predictions on time spent for recovery.
- And more!
Monster Tab New Features:
- New/redesigned filters, including an all-new filter by lair:
- Filters by combined lair stats (combined/average HP and other defenses)
- Mob stats are averaged together along with the other mobs in the lairs that spawn with them
- Displays estimated EXP/HR including projected recovery rates for hp/mana and time spent moving
- Detailed lair information now available, including average defenses and damage, and percetage/makeup of undead, magic level, etc
- Detailed damage vs mob and vs lair, based on selected attack
- Be sure to use the "calculate monster damage vs char" option to run monster simulations against all monsters based on your current defenses. Doing so is necessary for accurate calculations in damage, exp, recovery, etc. You can find this in the options menu. When you filter by lair, you will prompted to calculate automatically.
- Parties are also supported! You can specify average party defenses and outbound damage and exp/hr will be predicted based on party. There is also a paste party tool to help you calculate the averages.
- Columns for accuracy, dodge, and indication of attack spells and their elemental properties.
Equipment Tab New Features:
- Manual adjustments are now possible. Click on an individual stat to enter a manual adjustment.
- New section dedicated to mystic attacks, tracking skill, accy, and damage.
- True stat calculations for Accuracy, Stealth, and Magic Resistance. MR, Dodge, and Crits will show adjusted values based on diminishing returns.
- Display for damage @ swings, based on currently selected attack and equipped weapon or spell attack.
Combat & Healing Setup (New Feature):
- These are the new screens to setup your attack and healing.
- Used on the monster tab to show damage vs monster
- Used in monster lair mode to determine outbound attack and mana/hp recovery times.
Item Manager - New Feature!:
- All-new tab on the lists tab! Use it to track items you are carrying, items in your stash, and/or picking up, buying, and selling items.
- Paste your inventory and/or items seen on the ground and then use the different buttons to flag them. The copy button will copy the appropriate text for the items you have selected, making it easy to pickup, sell, or drop items.
- Mark items as "CARRIED" and their weight and stats will be calculated on your equipment tab, where applicable.
Weapon Tab New Features:
- Option to calculate weapon damage using current character, versus specified AC/DR/Dodge, and with specified Attack. "Maximum Efffort!" option will calculate all requested attacks at the same time!
- Weapon min/max damage will be actual damage, not base (when class selected and global filter enabled)
- Additional columns: Number of swings, extra (spell) damage, actual average damage/round, and damage for first round (when first round swings different)
- Full detail of attack in details pane
Spell Tab New Features:
- Calculate combat, including cast chance, versus specified MR and with out without anti-magic
- Calculated spell attack details now in the detail column (previously it was the formulas, which are now in the lower detail pane)
- Detailed spellcast in the detail pane, including min, max, average casts along with average round when MR and cast chance taken into account, and estimated rounds to go out of mana (OOM).
Room Tab Features:
- New button to find rooms with exits (specify a room name and obvious exits)
- Option to show all exits in tooltips, making it easy to see where things go in crowded/overlapping areas
- Option to allow rooms to overwrite the map, helping with things like stairs and other map errors (having overwrite and dupes on can result in... interesting results)
- What leads here and find rooms in megamud should also be explored if you haven't used them before!
- What leads here will find other rooms that lead to the selected room, including teleports.
- Find room in megamud will find rooms and path steps in your megamud data and tell you the matching megamud room name or exact step in a path.
Class/Race Tab New Features:
- New "builder" feature to help will with class/race research and selection.
- Choose race and class and view a selection of EXP and HP values below.
- Click the equip button to set that race and class on the character tab
Character Tab New Features:
- New quests for Paramud
- New filter mechanism for bless spells
- Expanded options for hit calculator, including BS calculator vs players
> Getting Started Guide