Transferring User Accounts + Game Data to fresh WorldGroup install?

Discussion on running your own board and editing MajorMUD.
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MiOw
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Joined: Tue Nov 15, 2016 7:40 pm

Transferring User Accounts + Game Data to fresh WorldGroup install?

Post by MiOw »

I am curious to know what specific files and/or steps would be necessary in order to move only user account (board) and game data information over to a fresh installation of WorldGroup on a new server. Is it as easy as I'm assuming or would there be much to it assuming all classes and keys remain the same?

My intent is to determine whether this is an easy and viable option to try and correct a .dll issue that has otherwise been resistant to module reinstallation, file replacement, etc... The issue is not game impacting but is still something I'd love to correct in the long run.

Thanks!


ClassicMUD... lightly seasoned with no dupes!
www.mudinfo.net/viewtopic.php?f=64&t=2357
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BearFather
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Re: Transferring User Accounts + Game Data to fresh WorldGroup install?

Post by BearFather »

WGUSER2.dat is the user accounts on the board. wccuser2.dat is mud player accounts. For mud you might as well copy over everything starting with wcc.


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MiOw
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Re: Transferring User Accounts + Game Data to fresh WorldGroup install?

Post by MiOw »

BearFather wrote:WGUSER2.dat is the user accounts on the board. wccuser2.dat is mud player accounts. For mud you might as well copy over everything starting with wcc.
Thanks, Bear!

Can you (or anybody else) answer if the modules that show up in the Offline Utilities > enable/disable list are based solely on their files being in the WGSERV directory? Basically, there isn't some other aspect of the install of FU Globals or Dialsoft in a config file or something? Assuming not since Matt's instruction basically "unzip" the files into the server directory.

I'd test it but I'm traveling until late tomorrow night.

Thanks again!


ClassicMUD... lightly seasoned with no dupes!
www.mudinfo.net/viewtopic.php?f=64&t=2357
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BearFather
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Re: Transferring User Accounts + Game Data to fresh WorldGroup install?

Post by BearFather »

Modules are active they use the MDF file extension, if they are deactivated they use the DMD for a file extension. And 99% of the modules just putting their files int he WGSERV directory is good enough.


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