Diminishing Minds Hand Play-PVP Mud Opening Soon! (July 6th)

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Xeeg
Posts: 19
Joined: Sun Jun 16, 2013 7:51 pm

Diminishing Minds Hand Play-PVP Mud Opening Soon! (July 6th)

Post by Xeeg »

Hey guys! Currently working on opening my very own Hand Play-PVP mud! It will be mostly stock with a few changes to enhance the hand play experience.

GRAND OPENING : July 6th at 12 noon MDT

BBS Info

•Name of BBS: Diminishing Minds
•Address of BBS: diminishingminds.dyndns.org

•Scripting NOT-Allowed:
No auto responses allowed - hand play and macros only

Login Details:
When you enter the realm you must customize your statline to confuse mega:
eg - set statline full custom {%h/%H}(%m/%M):%r

Custom statline is mandatory.

First Offense - Warning
Second Offense - Account Suspended 3 Days
Third Offense - Account Deleted

•Item Hoarding
<1 mil exp : players removed of lims after 3 days of inactivity
<10 mil exp: players removed of lims after 1 week of inactivity

•Price: free
•Cleanup/Shutdown Times: 9pm MDT
•Are nightly backups made: yes
•WG Version: 3.30
•Validation required: no
•Type of Connection: Cable
•Number of accounts you can have: 1 logged on at a time
•Globals Installed: yes FU
•Version Running: v1.11p

•PvP Allowed: Yes
•PvP level difference: 25
•PVP HP Loss on Hangup: 75%
•Death HP: -40
•Death Pile raiding: Allowed

•Sys Commands (& which ones): sys map
•Level Stack allowed: 3
•Training Setup (Max Level, Etc): Stock
•Age of realm (at time of ad): 0
•Playing SySop: No
•Playing Mudop(s): no

•Class edits:
Spell difficulty: +5 (spells are slightly easier to cast)
Spell Damage: +25% dmg
Stealth classes: +5 stealth / bs acc / min dmg
Stealth Quest: +10 bs min/max
Warrior/Witchy: +1hp/lvl, exp tables increased by 30%
Warlock: +1 hp/lvl, any weapon

•Race Edits:
+25 health/mana regen
Stealth races: +5 stealth / bs acc / min dmg

-Please comment if you feel any of the changes are unbalanced.

•Monster/Boss Edits:
7-20x exp/cash regular monster scaling
(eg: 0-100 exp mobs are 7x, 101-200 exp mobs are 7.7x, 351-500 exp are 9.3x, 1101-1500 exp are 12.4x and so on, dats to be provided)
3x Boss exp
Instant Regen monsters nerfed (except Newhaven arena)
Monsters spawn twice as fast
Follow % reduced by 15 (unless normally 100% follow)
1/3 boss regen times (min 1 hour)
First time kill will not result in 100% drops!
Low Level bosses can drop "Life Token1" at 20:1 life exchange
High Level bosses can drop "Life Token2" at 5:1 life exchange
Life Tokens are loyal, no weight and robbable
+10% drops on all items

•Limited Items: Lims +2, questors unlim and sold at grungy for 50 plat
•Shops: Shop regen times /5 (minimum 1 min)

•Other Edits:
Repent Mod - Ask annora to help remove EPs faster (30 eps removed for 15 mins frozen)
•Quest Exp: 2x, some new buffs for long quests to make them worth it.

Still working on ideas to enhance the non script aspect. Please check page again to see changes!

Any other suggestions are welcome, but remember the best thing about advice is that you don't have to take it. ;)
Attachments
data-DiminishingMinds.rar
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(796.46 KiB) Downloaded 602 times
Last edited by Xeeg on Mon Jul 15, 2013 2:27 am, edited 45 times in total.


Homegrown
Posts: 20
Joined: Thu Jun 06, 2013 2:50 am

Re: Diminishing Minds Non-Script Mud Opening Soon! (July 6th

Post by Homegrown »

Allow Mega for travelling purposes (one place to another) with combat off, and not for looping and I'm there for sure. I can, but I just dont like to travel manually. Good ideas here!!


Xeeg
Posts: 19
Joined: Sun Jun 16, 2013 7:51 pm

Re: Diminishing Minds Non-Script Mud Opening Soon! (July 6th

Post by Xeeg »

Sorry Homegrown, I am not entertaining any automatic assistance, including gotos. The game has a few ways to boost travel times (black wastelands) and I don't want to kill the conflict between traveling and exping.

The purpose of this board is to play the game the way it was originally designed and balanced, with modifications to boost up the pace and even out a bit of the balance issues.
Last edited by Xeeg on Wed Jun 19, 2013 5:08 pm, edited 3 times in total.


Homegrown
Posts: 20
Joined: Thu Jun 06, 2013 2:50 am

Re: Diminishing Minds Non-Script Mud Opening Soon! (July 6th

Post by Homegrown »

Time to bust out the maps!


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: Diminishing Minds Non-Script Mud Opening Soon! (July 6th

Post by Kraklaha »

Kudos Bro... It will take alot of patience to OP :) stick with it


Xeeg
Posts: 19
Joined: Sun Jun 16, 2013 7:51 pm

Re: Diminishing Minds Non-Script Mud Opening Soon! (July 6th

Post by Xeeg »

Mud is up with some changes still to be implemented.

Feel free to drop by and check it out, but please avoid scripting. :D


Homegrown
Posts: 20
Joined: Thu Jun 06, 2013 2:50 am

Re: Diminishing Minds Hand Play-PVP Mud Opening Soon! (July

Post by Homegrown »

URGENT:

One of the modules wasn't installed correctly. I couldn't get into the mossy tunnels. By the night hag. I would like an hour of time please! ;)


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