I want to have each character created start with a gold jeweled ring (item 1964) in their inventory automatically. does anyone know if this is possible?
thanks
Is there a way to make every new character start with an item?
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Re: Is there a way to make every new character start with an item?
Sure, quite easy. Simply find the map and room # of the room in hewhaven where the player first spawns, then make a room spell, name it "Start Spell" or something, that spell calls a textblock, and that textblock checks to see if the player has that item (GJR), and if it doesnt, it gives the item. Like this:
failitem [#]:giveitem [#]
(edit) by room spell i dont mean a spell that casts to the room, i mean a spell that casts on self, and assign it to that room as its room spell. If you dont know how to do this try looking at something simple like the temple noise spell.
failitem [#]:giveitem [#]
(edit) by room spell i dont mean a spell that casts to the room, i mean a spell that casts on self, and assign it to that room as its room spell. If you dont know how to do this try looking at something simple like the temple noise spell.
Re: Is there a way to make every new character start with an item?
Oh, second edit. Make sure the GJR is no longer sold anywhere, or the user could go sell the ring, come back, get another for free, go sell it again, come back, repeat, repeat...
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- Posts: 4
- Joined: Mon May 04, 2020 2:47 pm
Re: Is there a way to make every new character start with an item?
Thanks! im going to look into room scripts, never ever crossed my mind before
Re: Is there a way to make every new character start with an item?
Oooo… I like this...
Has anyone thought about doing this with starting gear instead of having to buy all the padded stuff?
I will make this and upload it to mods
Has anyone thought about doing this with starting gear instead of having to buy all the padded stuff?
I will make this and upload it to mods

Re: Is there a way to make every new character start with an item?
If you do it with padded gear make sure you add maxlevel 1:checkitem#:giveitem#:checkitem#:giveitem# etc, otherwise when the person gets a couple levels and is wearing leather armor, you dont want it to give more padded stuff back... so it only gives it to a level 1 guy.
Re: Is there a way to make every new character start with an item?
That really shouldn't be an issue. If they are wandering back to Newhaven entrance or Newhaven healer for shits and giggles, its on them.Ravyn wrote: Sat Oct 03, 2020 11:22 pm If you do it with padded gear make sure you add maxlevel 1:checkitem#:giveitem#:checkitem#:giveitem# etc, otherwise when the person gets a couple levels and is wearing leather armor, you dont want it to give more padded stuff back... so it only gives it to a level 1 guy.
viewtopic.php?f=47&t=2715
It has been created and tested by my players. It starts people with a quarterstaff unless they are Bard, Thief, Gypsy or Missionary, then those classes start with a club. All have a GJR per the request of the person who asked for it.