Nightmare Redux (NMR) Download Links

Nightmare Redux Information and Download
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syntax
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Re: Nightmare Redux (NMR) Download Links

Post by syntax »

There are two executables


B7D
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Re: Nightmare Redux (NMR) Download Links

Post by B7D »

I may be completely missing something, but when I downloaded the 1.8.1 link at start of post, it only had one .exe in it and a install wizard that didnt give me any other options until i was in nightmare and the settings menu pops up. At that point if i try select 1.11n it says this version of nightmare isnt compatible.

Am I doing something wrong? thanks


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syntax
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Re: Nightmare Redux (NMR) Download Links

Post by syntax »

In the folder where it installs is another executable (_vN or something)


B7D
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Re: Nightmare Redux (NMR) Download Links

Post by B7D »

Got it! thank you


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Re: Nightmare Redux (NMR) Download Links

Post by juanantonio »

gracias amigos


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syntax
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Re: Nightmare Redux (NMR) Download Links

Post by syntax »

v1.8.2 Released--

Code: Select all

v1.8.2 (12/30/2021)  
------------------------------------------  
-NEW: Tools > Monsters > Item drop percentage modifier - alter monster drop percentages based on monster and item info.  this will allow you to do things like set the minimum drop percentage to 50% for items dropped by monsters that regen greater than 7 days, for example.
-UP: added a bunch of additional logging to the database importer to show the name (or first few chars for messages/textblocks) to help identify conflicts on a preview import
-UP: max room regen added to lair info for monsters, to be used in corresponding update in MME.
-UP: room illumination added to mme room export, to be used in corresponding update in MME.
-UP: added 4 rooms to the default exclude list for mme exports (1/288, 1/289, 12/2381, 17/2867)
-FIX: Textblocks executed by a checkspell were not being flagged/exported to MME. This fix along with the corresponding MME update will result in better textblock detail.
-FIX: during an MME export, monsters that had no attacks were getting the average damage value of the previously calculated mob.


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syntax
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Re: Nightmare Redux (NMR) Download Links

Post by syntax »

Code: Select all

v1.8.3 (09/27/2025)
------------------------------------------  
-NEW: Can now import and export users from clipboard using a proprietary text format
-NEW: additional user field for hit point rolls that play into a character's maximum HP
-NEW: Revive Character button on user tab to simplify a rescue
-UP: added display of all of the unknown users values on a tab
-UP: Added monster game limit, bs defense, and lair exp fields for MME export
-UP: Added room delay to export and for lair info
-UP: completely reworked script/lair value calculations to be more based on the lair composition of all monsters that regen in the lair.
-UP: lair table now created during mme export with lair information (avg damage, exp, max regen, etc) to be used in MME. 
-NOTE: script value will likely be phased out in a future MME version
-UP: sped up some of the slow progress bars
-UP: fixed some positioning of elements bleeding off the edges of the windows on most of the editors
-UP: list of recent database locations in settings should no longer create duplicates
-UP: update attack sim to allow for true dodge value (as computed in MME v1.9.2) or megamud's value
-UP: added between round spell average damage to attack sim
-UP: added the average hit for each attack to the monster attack simulator
-UP: room 12/2381 platform of stars removed from exclusion list on mme export
-UP: rooms 1/2306 (small house, attic) and 4/1 (silvermere property office) added to exclusion list
-UP: added display of some unknown room values to the other tab
-FIX: utilizing the "reset user intractable" fields on database record room exports will no longer remove hidden sign items.


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syntax
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Re: Nightmare Redux (NMR) Download Links

Post by syntax »

FYI-- the setup for NMR v1.8.3 has been re-uploaded. The executables have been recompiled running on a XP VM, which seems to have fixed an issue with NMR running under WinXP/Win2k (and still works fine under Win11).


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