Superstealth

Discussion on running your own board and editing MajorMUD.
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EpicMUD
Posts: 31
Joined: Sun Oct 27, 2013 4:18 pm

Superstealth

Post by EpicMUD »

Has anyone run in to problems trying to get superstealth added to edited classes? I've added textblocks to the quests for new classes and whenever one of them does it they crash the mud whenever they enter the realm. WG event log says Illegal Instruction and it will crash until I remove the superstealth (186) ability from their character.


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

can ya post textblocks so can see where your trouble is???? thou don't think you had to create new textblocks


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

also i assume this is the new master assassin stealth quest


EpicMUD
Posts: 31
Joined: Sun Oct 27, 2013 4:18 pm

Re: Superstealth

Post by EpicMUD »

Right, I did not make new textblocks just added to the existing one for the new classes. Here is what I added, same as the other ones.

Code: Select all

check class
class 17
failability 186
minlevel 25
giveability 186 0
message 2640
addexp 1000
text 9013


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

i take it the message 2640 is for the addexp???? might take out the addexp and message 2640
see if that changes things for ya or may try making it part 2 of textblock like addexp 1000 message 2640


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

k i tested it on my vm and heres what i did
check class
class 6
failability 186
nimlevel 25
giveability 186 0
addexp 1000
text 9013
in 9013 added a 2nd linebreak at end of stealth! then And gain 1000 experience
clicked on save in textblock editor then ran a compile and recovery
it worked with no trouble
also make sure your class 17 has 103 classStealth 0 in its abilties


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

so did you get things working as you wanted??????????


EpicMUD
Posts: 31
Joined: Sun Oct 27, 2013 4:18 pm

Re: Superstealth

Post by EpicMUD »

I did not. The textblock is even identical to the stock realms except for the check class line and it is still crashing. I noticed on the thread I posted about the edited Majormud version the kyau wiki has edits to the dll that include some kind of alteration to the smash, perstealth, and meditate abilities. Does anyone happen to know what exactly those are?


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

dunno what you did wrong does the wccmmud.dll have classes and races hexed up from default numbers to like 5 like in mine i hexed each by 5 forget what the default numbers were think default was 13 and 10 so my dll is 18 and 15????????


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Superstealth

Post by Bloodrock »

i did read info on there have had trouble with matching up lines as per what he has so had to do some text searching did hex a few of the maxes of rooms spells monsters tested dll a little with no signs of crashes still need to test it more


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