Nightmare Redux and CPs

Discussion on running your own board and editing MajorMUD.
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Homunculus
Posts: 5
Joined: Wed Aug 08, 2012 8:34 pm

Nightmare Redux and CPs

Post by Homunculus »

Is there any way to give/take CPs with textblocks?


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Homunculus
Posts: 5
Joined: Wed Aug 08, 2012 8:34 pm

Re: Nightmare Redux and CPs

Post by Homunculus »

Ok, so after experimenting a bit, you may be able to give/take CPs with "abilities." So I guess you could make a spell that uses the ability "AddCP."

Now, is there some sort of way to check a player's current CPs?


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syntax
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Joined: Tue Jun 02, 2009 10:02 am

Re: Nightmare Redux and CPs

Post by syntax »

Take this for what it's worth as my MajorMUD memory dwindles, but IIRC those abilities didn't work and no, there is no way to do anything with CPs.


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Homunculus
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Re: Nightmare Redux and CPs

Post by Homunculus »

Thanks Syntax.


cuckoorules
Posts: 88
Joined: Fri Mar 30, 2012 9:38 pm

Re: Nightmare Redux and CPs

Post by cuckoorules »

Yeah, I've long pondered on ways of doing something useful with CPs. What I do on my BBS is allow people to exchange them for HPs. It's fairly simple to go into NMR and change the value on the ability for HP to whatever you desire the exchange rate to be and then wipe their CPs. If you allow retrains, some people may try to get sneaky but I doubt it.. I've never had any problems, but I keep a text file of who I've already done it for just in case.


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