Search found 25 matches
- Wed Nov 14, 2018 10:46 am
- Forum: Worldgroup and Editing Questions
- Topic: Customizing the Character Creation and entry menu screen
- Replies: 0
- Views: 5786
Customizing the Character Creation and entry menu screen
The Character Creation Sheet / Stat edit screen, Entry Menu, etc can be modified in the WCCTEXT.msg. The WCCTEXT.msg is loaded when mud initializes. Do not change the "?"s or "$"s these are placeholders to be filled in.
- Sun Oct 28, 2018 9:27 pm
- Forum: MajorMUD
- Topic: unsolveable puzzles
- Replies: 13
- Views: 32522
Re: unsolveable puzzles
Gotcha, disregard my earlier posting.
- Sun Oct 28, 2018 5:57 pm
- Forum: MajorMUD
- Topic: unsolveable puzzles
- Replies: 13
- Views: 32522
Re: unsolveable puzzles
Hmm maybe I read the question wrong, are you looking for a list of puzzles that are missing relevant information to solve them?
- Sun Oct 28, 2018 2:52 pm
- Forum: MajorMUD
- Topic: unsolveable puzzles
- Replies: 13
- Views: 32522
Re: unsolveable puzzles
I believe the way Majormud handled giving information to the player was adding hidden items in a room, so when the player would look at <item name> it would provide a description. So, in theory, you could provide the same kind of mechanism in a room.
For example, if you look at room 1, 1038 (Crypt ...
For example, if you look at room 1, 1038 (Crypt ...
- Thu Oct 18, 2018 11:03 pm
- Forum: User Created Add-Ons & MODs
- Topic: WCCMMUD.MAP 2.0 Beta
- Replies: 6
- Views: 33412
Re: WCCMMUD.MAP 2.0 Beta
Very nice work!
- Sat Oct 13, 2018 2:40 pm
- Forum: Worldgroup and Editing Questions
- Topic: Btrieve Status Codes
- Replies: 1
- Views: 6929
Btrieve Status Codes
Someone on Facebook asked for the status codes and their meaning, I wanted to archive it here as well.
- Tue Oct 10, 2017 10:57 am
- Forum: MegaMUD - ProjectOrion
- Topic: Wtf is... Project Orion?
- Replies: 12
- Views: 40768
Re: Wtf is... Project Orion?
Any chance the Megamud source code can be released or given out to select few? I for one would like to at least look at the code.
- Fri Aug 11, 2017 8:10 pm
- Forum: MajorMUD
- Topic: Majormud Dat Repository
- Replies: 0
- Views: 4718
Majormud Dat Repository
I added the baseline stock 1.11p Majormud .dat files in an attempt to provide updated bug free dats to new sysops wanting to start a board. This repository could also be used to archive custom content sysops would like to share.
https://github.com/lucid2310/Majormud
https://github.com/lucid2310/Majormud
- Mon Aug 07, 2017 10:38 am
- Forum: Worldgroup and Editing Questions
- Topic: Closing secret passages?
- Replies: 7
- Views: 10757
Re: Closing secret passages?
Have you tried calling the "remoteaction" twice to see if it will close the passage if it is already open?
So if room 1 is set to a hidden type and put a command in room 1 room command to use a textblock
remoteaction 1 2 0 0;delay 5;remoteaction 1 2 0 0\r\n
will that open the passage wait 5 ...
So if room 1 is set to a hidden type and put a command in room 1 room command to use a textblock
remoteaction 1 2 0 0;delay 5;remoteaction 1 2 0 0\r\n
will that open the passage wait 5 ...
- Thu May 11, 2017 10:48 am
- Forum: Worldgroup and Editing Questions
- Topic: Dodge & Punch Info
- Replies: 3
- Views: 6095
Re: Dodge & Punch Info
Thanks for the information. Joe was able to help me some with the non-player dodge stuff, I suppose I'll just have to do some investigative work with the player dodge formula.