Fifth - Level 50, 175 mill exp, class weapon/spell
Posted: Wed Jun 03, 2009 10:17 am
by syntax
Fifth Good quest rewards:
http://www.mudinfo.net/viewtopic.php?f=13&t=6&p=16#p16
Updated 12/2017 from Ravyn/Redhawk--
- Ask Chancellor Annora “missions”.
- Find Pastor Lander and ask him about “annora”.
- Find Justice Darkbane and ask him about “pastor”.
- Right before Oz's room, disable auto hang and/or set hangups to 0% health. If you die, someone will carry your gear. If you auto hangup, you will be teleported out of the area when you relog, forcing you to start over.
- Find and kill Ozrinom the Vampire Lord, this requires a strong party with roomer(s) and healer(s), modify Mega's default attack order because it’s all wrong for doing this room, if you want to succeed, then change the monsters to the following in game data/monsters. Look for items that negate the deeply bite spell, especially on the party tank. Deeply bite can insta-kill players < lvl 50 so don’t bring them.
- FIRST: Elder (roomer)
- HIGH: Ozrinom (boss), Magus (caster)
- NORMAL: Acolyte (caster)
- LOW: Minion (melee)
- LAST: Fledgling (melee), Mist (wimps)
- Once Ozrinom is dead, “tip coffin” and the Death Mist of Ozrinom will appear. Kill it too, don’t be 10-spelled, if you succeed you’ll get text and have the item “massive black gem”.
- Return to Pastor Lander and ask him about “gem”.
- Find the old hermit in arlysia, ask him “gift”. He will give you a jagged bone key.
- Path to the rotting beholder (If using Winter's paths, you will end up right outside of his room. Go SW [hidden exit] to fight the beholder), kill it. Take the rotted tongue and eye, then “pull lever”.
- Greet the old man. Ask him “old man”, “prophecy”, “dark fold”, then “portal”.
- Walk a few steps in a circle to the Hideous Face (Manually walk S, S, SE, E, NE, N, N). “place eye in socket”, then “place tongue in hole”. A mirror portal will be summoned. Make the party “@go portal”.
- Regroup and go north for the first room of wraith knights. It is very dark, rooming really helps. Going through the portal strips you of all team buffs. Make sure to rebuff before fighting the wraith knights
- Go W, S, SE, S from the first wraith room. Walk this by hand. Wraiths cast a long knockdown so make sure all teammates are ready before moving. There will be a second room of wraith knights. Kill them and healup, then go west through a hidden exit and kill the colossal midnight dragon. After that kill the tapestry, once it is dead and is a neutral item in the room, healup and rest, then make the party “@go tapestry”. This will remove all buffs, regroup and kill the Dark Mage (you may want to make a macro that makes everyone go portal, then re-invites everyone).
- ***optional is to go portal and kill Zanthus from here (note anyone who dies at the Dark Mage will have their items scattered between rooms 1-10 of map 17)
- Return to Chancellor Annora, ask her “knowledge”.
From MMB:
- Ask Pastor Landor annora
- Yes, he just asked you to kill Ozrinom. Want a tissue? Head to whitewood forest talk to justice darkbane about it. He basically tells you he's not gonna be the only good aligned ghost soon. He's a big help, isn't he?
- Time to get the gem. This is VERY important... contrary to apparently popular belief, the gem you need is NOT the large black gem in the treasure room. That is a fake meant to fool you, and worse yet it's no drop and loyal. So it's gonna be encumbering you and laughing at you until you reroll. To get the proper gem, go to Ozrinom the Vampire Lord, and kill him and his elder vampires. Feel badass. Everybody rest up and spell up. Somebody tip coffin. Everybody own the mist. Better do it quick, and ruby bracers are handy because this bastard has got a SERIOUS drain fetish. Upto 65 room drain and 130 single target, and he gets 8 shots a round. Have fun. *snicker*
- Ask pastor gem. HAHAHA, good, you deserved that ass kicking for making me kill Ozrinom. Thank the evils in your party. They probably did it.
- Repeat steps 7-18 of the Neutral version. -- http://www.mudinfo.net/viewtopic.php?f=13&t=7&p=23#p22
From MudCentral:
Well I have read many of the posts here and it seems many people are
having a hard time with this quest, myself included. So I decided to not
hoarde info, I play on a non-pvp board so blame that. Some of the info is
gonna be incomplete as silly me did not cut and paste every detail. Point in
fact I may have done some out of order (sigh), so I am gonna post what seems
to be the worst part for everyone. The Maus.
Here are a few tips first though.
Bring a healer, actually if you can bring 2.
Bring a couple room casters
Hit hard and dodge alot.
Some of these rooms are very nasty btw.
Anywho, if ya are lvl 20 and try this don't cry about it you've been told be
HIGH lvl first. I took a lvl 50 and a lvl 48 and we made it, but it hurt,
ALOT.
In order to get to this point you have to talk to Annora, the Pastor the
Inquisitor and the Ghost in the White Forest. From there here it goes.
To the graveyard east of the town. Go to center of the graveyard and push
button at the warrior statue to enter the mausoleum. You have to run to the
south most room and twist the sword then move jaw, now run to northernmost
room to twist sword and move jaw. Then run back to the altar room and see
your secret entrance to the east.
Now comes the fun part. These rooms are VERY dark. Nekojin with carved ivory
and skull mask could not see. Although adding a moonlamp to the mix did
brighten things up a bit. Now to give you an idea as to what is in there
here is a cap of it:
Treasure Room
Dust chokes the air here, thick as fog. Though it is hard to see clearly in this room it is plain to see the many treasures that have laid here undisturbed for ages. It is hard to say who it used to belong to, but you are reminded of the many stories of stealing from hallowed ground.
You notice adamantite chest, silver box, large black gem, oak chest here. Also here: stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, stitched zombie, fierce stitched zombie, small stitched zombie, stitched zombie, large stitched zombie, large stitched
zombie, nasty stitched zombie, stitched zombie, small stitched zombie.
Obvious exits: southwest
Don't bother with the chests, they are immobile. I just grabbed the gem,
hopefully that was the right step.
Upon leaving the room to the sw you get hit by a very nasty trap also.
Near instant regen too.
Now go back and I simply twisted all options on both of the statues the
sword, the jaw and the hand. If you do the south first then do the north
then go s,s,nw,sw,sw,sw,s,s,s then take the secret stairs down to the 2nd
lvl.
On this level it is actually very easy, the map is almost identical to the
1st floor but reversed and upside down. Hre are step by step direction for
this level.
S,ne,ne,e,e,se,se,sw,sw,e,search n, n,n,w,w, push eye (or twist sword) then
e,e,e,e and then push eye (or twist sword) Now run like a bat outta hell to
the southern end, head east and then north to find the stairs down.
The labby level. I don't want ot totally ruin it but anyways you have to
navigate the labby to get to the riddle:
Lose this and become nothing,
Use this and do everything,
Love this and know joy,
Hate this and know despair,
No matter what you do,
It does not matter in the end.
Answer is life.
Next riddle:
It is defeated with a blow,
It is dashed with a sigh,
Lose this down here,
and surely you will die.
Answer is light
Next riddle:
Blind to pain,
to sorrow,
to trust,
followed by fear,
betrayal,
mistrust,
spawned by love,
by sickness,
by sunshine.
Answer is hate
Next riddle:
We have met, though not directly,
I have visited some you know, and some you don't.
But I have yet to visit you.
When we meet, it will be sweet, and
it shall be the last thing you see.
Answer is death
After this you will find the Big O guy, he is tough and has plenty of
friends with him. After you kill him he drops some nifty items, no idea what
they do though:
Sword of Ozirnom
Bleeding Main-Gauche
Some other stuff too.
Now at this point you exit the game and log back in, you are at the top of
the maus.
***NOTE*** If you redo the statues to get to the treasure room there is
another gem here. Guess what you can grab it and now have TWO loyal cursed
items on ya (yeah yeah yeah I was dumb to grab em lol).
This is as far as I've gotten. For some reasons the old hermit didn't want
my gift (bastard) and the pastor just prays when I ask him about the gem. So
if anyone knows what I missed or need to do please tell.
Fifth Good Quest Rewards
Posted: Wed Jun 03, 2009 10:19 am
by syntax
Warrior, Paladin, Ninja, Ranger:
#: 1497, Name: anointed morningstar, Type: 1H Blunt, Damage: 15-39, Speed: 2000, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 27
>> Abilities: Magical +5, BsMinDmg +20, ProtEvil +10, LoyalItem, GoodOnly -- Casts: [purified, Damage 10 to 15, 25%]
#: 1498, Name: diamond longsword, Type: 1H Sharp, Damage: 16-40, Speed: 2200, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.45
>> Abilities: Magical +5, ProtEvil +10, GoodOnly, LoyalItem -- Casts: [purified, Damage 10 to 15, 25%]
#: 1499, Name: Holy Wrath and Righteous Fury, Type: 2H Sharp, Damage: 24-65, Speed: 3500, LVL: 50, Str: 50, Enc: 200, AC: 0/0, Acc: 0, BS: -10, Limit: 0, Dmg/Spd: 25.43
>> Abilities: Magical +5, LoyalItem, ProtEvil +10, GoodOnly -- Casts: [purified, Damage 10 to 15, 25%]
Missionary, Thief, Bard, Warlock, Gypsy:
#: 1505, Name: diamond scimitar, Type: 1H Sharp, Damage: 15-33, Speed: 2000, LVL: 50, Str: 60, Enc: 125, AC: 1/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24
>> Abilities: LoyalItem, ProtEvil +15, BsMaxDmg +25, Magical +5, GoodOnly -- Casts: [lacerate, Damage 4 to 8, AffectsLivingOnly, for 15 rounds, 100%]
#: 1506, Name: Solarblade, Type: 1H Sharp, Damage: 16-35, Speed: 2100, LVL: 50, Str: 75, Enc: 125, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24.29
>> Abilities: Magical +5, ProtEvil +15, RoomIllu +100, BsMinDmg +30, GoodOnly, LoyalItem -- Casts: [sunsword, Damage 6 to 30, 25%]
#: 1507, Name: moonstone rod, Type: 1H Blunt, Damage: 15-35, Speed: 1900, LVL: 50, Str: 60, Enc: 150, AC: 0/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 26.32
>> Abilities: LoyalItem, BsMinDmg +20, GoodOnly, BsMaxDmg +20, Dodge +5, ProtEvil +15, Magical +5 -- Casts: [purified, Damage 10 to 15, 25%]
Cleric:
#: 1500, Name: spiritual warhammer, Type: 1H Blunt, Damage: 18-36, Speed: 2100, LVL: 50, Str: 60, Enc: 150, AC: 1/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 25.71
>> Abilities: Magical +5, LoyalItem, ProtEvil +10, GoodOnly -- Casts: [purified, Damage 10 to 15, 33%]
#: 1501, Name: white gold flail, Type: 1H Blunt, Damage: 20-37, Speed: 2300, LVL: 50, Str: 60, Enc: 130, AC: 2/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 24.78
>> Abilities: Magical +5, ProtEvil +10, LoyalItem, GoodOnly -- Casts: [purified, Damage 10 to 15, 33%]
#: 1502, Name: great mithril battle-hammer, Type: 2H Blunt, Damage: 22-55, Speed: 2800, LVL: 50, Str: 60, Enc: 250, AC: 0/0, Acc: 5, BS: -10, Limit: 0, Dmg/Spd: 27.5
>> Abilities: Magical +5, ProtEvil +10, GoodOnly, LoyalItem -- Casts: [purified, Damage 10 to 15, 25%], [knockdown, Accuracy -5, AC -10, HoldPerson +1, Dodge -20, for 4 rounds, 25%]
Mystic:
#: 1508, Name: Angel's talon, Type: 1H Sharp, Damage: 4-18, Speed: 1500, LVL: 50, Str: 30, Enc: 65, AC: 0/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 14.67
>> Abilities: Magical +5, LoyalItem, ProtEvil +15, PunchDmg +3, KickDmg +3, GoodOnly, JumpKDmg +3, BsMinDmg +15
#: 1509, Name: white oaken staff, Type: 2H Blunt, Damage: 3-26, Speed: 1500, LVL: 50, Str: 30, Enc: 100, AC: 5/0, Acc: 0, BS: No, Limit: 0, Dmg/Spd: 19.33
>> Abilities: Magical +5, Dodge +10, LoyalItem, ProtEvil +15, GoodOnly
Witchunter:
#: 1510, Name: obsidian trident, Type: 2H Sharp, Damage: 27-66, Speed: 3000, LVL: 50, Str: 60, Enc: 200, AC: 2/0, Acc: 0, BS: 0, Limit: 0, Dmg/Spd: 31
>> Abilities: GoodOnly, LoyalItem
#: 1511, Name: Demonslayer, Type: 1H Sharp, Damage: 19-45, Speed: 2400, LVL: 50, Str: 60, Enc: 100, AC: 0/0, Acc: 0, BS: 15, Limit: 0, Dmg/Spd: 26.67
>> Abilities: BsMinDmg +10, GoodOnly, LoyalItem
#: 1512, Name: Judicator, Type: 2H Blunt, Damage: 30-62, Speed: 3400, LVL: 50, Str: 60, Enc: 400, AC: 2/0, Acc: 6, BS: -10, Limit: 0, Dmg/Spd: 27.06
>> Abilities: LoyalItem, GoodOnly, Crits +3 -- Casts: [mana dead, HealMana -20 to -10, for 10 rounds, 20%]
Mage:
#: 1004, Name: manashield, Short: mans, Magery: Mage-3, LVL: 50, Mana: 25, Diff: -100
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): DR +5, AC +15, GoodOnly, Dodge +15, for 55 rounds -- RemovesSpells(mageshield, ethereal shield)
#: 1018, Name: chain lightning, Short: chai, Magery: Mage-3, LVL: 50, Mana: 75, Diff: -120
>> Target: Full Attack Area -- Attack Type: Lightning -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 270 to 525, GoodOnly
#: 1063, Name: comet, Short: come, Magery: Mage-3, LVL: 50, Mana: 16, Diff: -120
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 50 to 250, GoodOnly, x3 times/round
Druid:
#: 1003, Name: frozen spike, Short: fspk, Magery: Druid-3, LVL: 50, Mana: 45, Diff: -110
>> Target: Monster or User -- Attack Type: Cold -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 135 to 620, GoodOnly
#: 1042, Name: glacial mist, Short: gmst, Magery: Druid-3, LVL: 50, Mana: 60, Diff: -130
>> Target: Full Attack Area -- Attack Type: Normal -- LVL Gain Cap: 50 -- (@lvl 50): Damage 5 to 20, Confusion +10, Slowness +100, Crits -5, Rfir +10, EvilInCombat, GoodOnly, for 11 rounds
#: 1043, Name: close wounds, Short: clwo, Magery: Druid-3, LVL: 50, Mana: 25, Diff: -75
>> Target: Self or User -- Attack Type: Normal -- LVL Gain Cap: 60 -- (@lvl 50): Heal 16 to 50, GoodOnly
Priest:
#: 1005, Name: exalted word, Short: word, Magery: Priest-3, LVL: 50, Mana: 8, Diff: -110
>> Target: Monster or User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Damage(-MR) 25 to 110, EndCast [exalted word, (@lvl 50): Damage(-MR) 25 to 110, GoodOnly], GoodOnly, x5 times/round
#: 1059, Name: divine healing, Short: dihe, Magery: Priest-3, LVL: 50, Mana: 50, Diff: -140
>> Target: User -- Attack Type: Normal -- LVL Gain Cap: 65 -- (@lvl 50): Heal 65 to 195, GoodOnly
#: 1098, Name: angelic halo, Short: halo, Magery: Priest-3, LVL: 50, Mana: 45, Diff: -130
>> Target: Self or User -- Attack Type: Normal -- LVL Gain Cap: 60 -- (@lvl 50): RoomIllu +300, GoodOnly, for 130 rounds