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MajorMUD Critical Hit Chance Formula
Posted: Sun Mar 02, 2025 5:46 pm
by syntax
Code: Select all
CriticalHit_Chance = Fix(LEVEL / 10) + Fix((INTELLECT - 50) / 10) + Fix((AGILITY - 50) / 20) + Fix((CHARM - 50) / 30)
If CriticalHit_Chance > 75 Then CriticalHit_Chance = 75
If CriticalHit_Chance < 1 Then CriticalHit_Chance = 1
CriticalHit_Chance = CriticalHit_Chance + WEAPON_QnD_BONUS
CriticalHit_Chance = CriticalHit_Chance + TOTAL_CRIT_FROM_ABIL_58
If CriticalHit_Chance < 0 Then CriticalHit_Chance = 0
If CriticalHit_Chance > 40 Then CriticalHit_Chance = 40 + Fix((CriticalHit_Chance - 40) / 3)
Re: MajorMUD Critical Hit Chance Formula
Posted: Thu May 29, 2025 6:10 am
by SuBZeRo
This formula goes against everything I've been told about Critical Hits. I was told that charm was the more important of the 3 abilities in raising my critical hit chances. But from this formula it looks like its in this order of importance: Intellect, Agility, Charm. I was told the opposite - Charm, Agility, and intellect being the least effective in raising critical hit chance. So honestly Intellect isn't just perception based or spellcasting but is instead the key factor in critting?
Re: MajorMUD Critical Hit Chance Formula
Posted: Thu May 29, 2025 11:27 am
by syntax
SuBZeRo wrote: Thu May 29, 2025 6:10 am
This formula goes against everything I've been told about Critical Hits. I was told that charm was the more important of the 3 abilities in raising my critical hit chances. But from this formula it looks like its in this order of importance: Intellect, Agility, Charm. I was told the opposite - Charm, Agility, and intellect being the least effective in raising critical hit chance. So honestly Intellect isn't just perception based or spellcasting but is instead the key factor in critting?
This was taken directly from the mud dll, so I know it's accurate. I believe you play on greatermud/paramud? I'm not sure if they altered the formula. I checked on the discord and didn't see that formula posted.