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Things to do with spare CP - Adding/Subtracting CP

Posted: Sat Feb 17, 2018 6:48 pm
by Necrosaro420
Just wondering if there is any ability etc to add/subtract CP? Trying to think of things to do with all the extra. Maybe be able to start a quest once you have them maxed, but requires you to give up X amount of CP to start the quest etc. I am sure this has been looked into before though but no idea.

Re: Things to do with spare CP - Adding/Subtracting CP

Posted: Sat Feb 17, 2018 10:03 pm
by Ravyn
There doesnt seem to be a way to make the game do it, you have to remove it as a sysop. Ive ran through a bunch of ideas before on how to use these extra CP's and done various polls on my board to see what folks like. Every single thing i suggest is split every direction, if I make 4 suggestions 25% of the people vote for each and say they hate the rest. Ive brought it up many times over the years and its always the same crap. I normally just do what I want anyway but its for some reason always turned into a big fight between people.

Note you would manually have to edit it off people and keep track of it written down on a notepad or in a text document to see who got what, and i believe when you retrain it will add the cps back in.

Here was what I thought was a real good idea for mine (new content picks up at around where mud left off @ 55-60) and most players play up until about level 80's before a reset (some stick out out up to about level 125)

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Once your stats are maxxed you will gain extra cp's every level with nothing to use them for. I have
created a system to trade these in (manually, you need to contact me to do it) for rewards...

Here is the current list of ratios of cp's to rewards:

10 cp +1 s.c.
10 cp +1% hp regen
15 cp +1 hp
20 cp +1 bsmax damage
25 cp +1 bsmin damage
100 cp +1 dodge
150 cp +1/0 ac
200 cp +1% encumbrance
250 cp +1% AlterSpellDamage
250 cp +1 max damage


~ Ravyn / Codered BBS

Re: Things to do with spare CP - Adding/Subtracting CP

Posted: Sun Feb 18, 2018 12:24 pm
by BearFather
Yeah I think if they do a train stats also they get their cp's back also. I have found it easier not to fuck with them, cause like Ravyn said you have to edit them manually. And don't want the headache of keeping track of them.

Re: Things to do with spare CP - Adding/Subtracting CP

Posted: Sun Feb 18, 2018 3:20 pm
by Necrosaro420
Ravyn wrote:There doesnt seem to be a way to make the game do it, you have to remove it as a sysop. Ive ran through a bunch of ideas before on how to use these extra CP's and done various polls on my board to see what folks like. Every single thing i suggest is split every direction, if I make 4 suggestions 25% of the people vote for each and say they hate the rest. Ive brought it up many times over the years and its always the same crap. I normally just do what I want anyway but its for some reason always turned into a big fight between people.

Note you would manually have to edit it off people and keep track of it written down on a notepad or in a text document to see who got what, and i believe when you retrain it will add the cps back in.

Here was what I thought was a real good idea for mine (new content picks up at around where mud left off @ 55-60) and most players play up until about level 80's before a reset (some stick out out up to about level 125)

-----------------------------------------------------------------------------------------------------


Once your stats are maxxed you will gain extra cp's every level with nothing to use them for. I have
created a system to trade these in (manually, you need to contact me to do it) for rewards...

Here is the current list of ratios of cp's to rewards:

10 cp +1 s.c.
10 cp +1% hp regen
15 cp +1 hp
20 cp +1 bsmax damage
25 cp +1 bsmin damage
100 cp +1 dodge
150 cp +1/0 ac
200 cp +1% encumbrance
250 cp +1% AlterSpellDamage
250 cp +1 max damage


~ Ravyn / Codered BBS

Yeah that's really the only thing I could think of to do. Not planning on putting a board up, so its kinda moot. I just like messing around and editing things hehe.