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*NEW* PVP Realm Launch - Black Wasteland

Posted: Wed Jul 26, 2017 2:56 pm
by flashenator
*NEW* PVP Realm Launch - Black Wasteland

Long-time mudder and sysop returning to create a board that represents what MUD was always meant to be!

Launching: Friday, July 28th @ 4PM EST

Telnet Address: blackwasteland.com

Version: 1.11p
Max Characters: 3 (IP tracked, instant ban for fourth on same IP)

Bugs Fixed:
1) Fixed bard cloak bug and Orfeo's "Bards get rich" bug
2) Removed "Share" command to fix coin bug

Minor Edits For 3 Neglected Classes:
1) WARLOCK - Gave Warlocks Combat +1 and All Weapon Use
2) MISSIONARY - Gave Missionaries Combat +1 and All Weapon Use
3) PRIEST - Increased Priests AC-value armour spells by 2x

Silvermere As The Game Intended It:
1) Silvermere guards/templars/sheriff no longer see hidden

Monthly Floor Coin Sweep
Death: -40
Level Stack Potential: 16
1 Gold Jeweled Ring awarded at level 50
1 Active MudOp (Warpig)
Monthly Limited Items List Posted

Hardware:
Cloud Server w/ triple-redundant backups nightly

Re: *NEW* PVP Realm Launch - Black Wasteland

Posted: Thu Jul 27, 2017 1:43 pm
by bleep
adding +1 combat and giving use of all weapons is hardly a minor addition
also, why not add gypsy also?
im sure warlock has no problem casting spells while swinging a greatsword

Re: *NEW* PVP Realm Launch - Black Wasteland

Posted: Thu Jul 27, 2017 11:51 pm
by Joker
Why bother building a Gypsy when Priests are going to be walking around with an effective armor class of 180/47? Talk about a tank of invincibility!

Re: *NEW* PVP Realm Launch - Black Wasteland

Posted: Sat Jul 29, 2017 11:27 pm
by Lucid337
Dumb edits. Stop messing up balance of game.

Re: *NEW* PVP Realm Launch - Black Wasteland

Posted: Sun Jul 30, 2017 10:20 am
by BearFather
The game is far from balanced.