Messages Help
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--= Hit Messages =--
Line 1 - User sees on hit: The %s slashes you for %d damage!
[attacker][damage]
Line 2 - Room sees on hit: The %s slashes %s for %s damage!
[attacker][attackee][damage] -- Note here the %s (and not %d) for damage
--= Miss messages =--
Line 1 - Room sees on dodge: The %s %s %s with their %s, but %s dodges!
[attacker][swing msg +at][attackee][weapon][attackee]
Line 2 - User sees on miss: The %s %s you with their %s!
[attacker][swing msg +at][weapon]
Line 3 - Room sees on miss: The %s %s %s with their %s!
[attacker][swing msg +at][attackee][weapon]
--= Death message =--
Line 3 - Death message: The minotaur croaks and dies!
--= Movement messages =--
Line 1 - Room sees on enter: A %s slithers in from %s.
[monster][the+ direction]
Line 2 - Room sees on exit: The %s slithers out to %s.
[monster][the+ direction]
Line 3 - User sees on follow: Sneaky prick slithers in behind you!
--= Swing Messages =--
Line 1 - Attacker sees: hack|chop|cut
Line 2 - Attackee sees: hacks|chops|cuts
Line 3 - Rooms sees: hacks|chops|cuts
--= Spell Messages =--
-duration spells (used by giving ability 115 (DescMsg) to the spell)
Line 1 - Users sees on end of duration: You feel your strength dwindle.
Line 2 - [blank]
Line 3 - When you type 'stat': You feel powerful!
-casting in combat
Line 1 - Caster sees on success: You cast %s at %s for %d damage!
[spell][target][damage]
Line 2 - Target sees on success: %s casts %s at you for %d damage!
[caster][spell][damage]
Line 3 - Room sees on success: %s casts %s at %s for %s damage!
[caster][spell][target][damage] -- Note here the %s (and not %d) for damage
-start messages, givin by ability 120 (StartMsg)
used for room spells and when using items that cast spells (ebony greataxe)
Line 1 - Caster sees: You sketch a sharp symbol in the air.
Line 1 - User Sees: Your ebony greataxe glitters darkly.
Line 2 - To target: %s sketches a sharp symbol in the air.
Line 2 - target would see the ebony's spell message (#137 Line 2 - A sinister aura surrounds you!)
[caster]
Line 3 - To room: %s sketches a sharp symbol in the air.
Line 3 - %s's ebony greataxe glitters darkly.
[caster]
-non-damaging spell
Line 1 - Caster sees on success: You sing the %s to %s!
[spell][target]
Line 2 - Target sees on success: %s sings the %s to you!
[caster][spell]
Line 3 - Room sees on success: %s sings the %s to %s!
[caster][spell][target]
-confusion messages, given by ability 101 (ConfuseMsg)
Line 1 - You see : You reel drunkenly!
Line 2 - Room sees: %s stumbles in a drunken stupor!
[target]
Line 3 - When you type 'stat': You are intoxicated!
--= Command messages =--
Line 1 - 1st acceptable command: go manhole
Line 2 - Second acceptable command: go man
Line 3 - Third acceptable command: enter manhole
we have also seem thing like this for spells and other things:
A chaotic storm assaults %syour foe for %d damage!
and...
A chaotic storm assaults %sthe room for %s damage!
these %'s here are blank and are only used as a place holders because the damage comes second.
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