Black Cauldron Boost
Posted: Mon May 18, 2015 8:53 am
Ever wonder exactly what happens when you picked up the Black Cauldron from the Night Hag, and typed "Use Cauldron"? Here you go:
Warrior, Paladin, Cleric, Witchunter, Warlock: +1 Damage / +10% HP Regen
Ranger, Mystic, Gypsy, Bard, Thief, Missionary, Ninja: +3 BS Min Damage, +2 BS Max Damage
Mage, Druid, Priest: +15% Mana Regen
The most interesting part here is, once a cauldron has been used, nobody else can ever use it to get the bonus. Example: The night hag is killed, the cauldron is picked up by a paladin, and used. The paladin gets the bonus. As long as "that particular cauldron" remains in the game, nobody can use future cauldrons. In order for a second person to get the bonus, the first cauldron must be flushed, or turned into Seher for the Mage Knock spell. Once this happens, a new cauldron is generated, and can then be used again. These effects are permanent!
Warrior, Paladin, Cleric, Witchunter, Warlock: +1 Damage / +10% HP Regen
Ranger, Mystic, Gypsy, Bard, Thief, Missionary, Ninja: +3 BS Min Damage, +2 BS Max Damage
Mage, Druid, Priest: +15% Mana Regen
The most interesting part here is, once a cauldron has been used, nobody else can ever use it to get the bonus. Example: The night hag is killed, the cauldron is picked up by a paladin, and used. The paladin gets the bonus. As long as "that particular cauldron" remains in the game, nobody can use future cauldrons. In order for a second person to get the bonus, the first cauldron must be flushed, or turned into Seher for the Mage Knock spell. Once this happens, a new cauldron is generated, and can then be used again. These effects are permanent!