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How to activate mods?
Posted: Sat Dec 20, 2014 2:52 am
by Tkaudi
I was looking through this user created mods and addons, but there is nothing here that says how to actually activate and use them.
Re: How to activate mods?
Posted: Sat Dec 20, 2014 9:29 am
by syntax
They are database files that you import via nightmare.
Re: How to activate mods?
Posted: Wed Feb 18, 2015 1:34 am
by Xeeg
This essentially erases other mods that might share those dats, correct?
Re: How to activate mods?
Posted: Wed Feb 18, 2015 1:58 am
by syntax
Only if they use the same ID numbers on the individual mobs/items/etc, or the same map/room numbers. Otherwise, no.
Re: How to activate mods?
Posted: Wed Feb 18, 2015 2:22 am
by BearFather
You can change records #'s if you have items that conflict. But you will have to make sure anything calling to those items are updated too.