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Race Attribute Maxes

Posted: Mon Dec 01, 2014 2:54 pm
by Badness
I am considering changing the max stat that can be added to a attribute. I've noticed that with mudrev, all of the stats are maxed at about level 150 and you cant use CP's any more. Is there some adverse affect to raising the maxes?

Re: Race Attribute Maxes

Posted: Wed Dec 17, 2014 6:27 pm
by EpicMUD
Stats cannot be raised beyond 250.

Re: Race Attribute Maxes

Posted: Thu Dec 18, 2014 9:22 am
by Joker
Badness wrote:Is there some adverse affect to raising the maxes?
Be cognizant of how you raise stats for each race, and attempt to maintain some balance in the game. For example, if you raise Half-Ogre's strength and health to 250, as well as their intel and wisdom, then every character in your game is going to be half-ogre XXX. I would recommend raising only the primary stat(s) for each race, thus leaving a half-ogre with 60 int and 70 wis. At least this way, if someone creates a half-ogre mage, they will have high hp's, but they will be cursed by excessively slow mana rgen rates and low spell casting. Likewise with all other races.

Re: Race Attribute Maxes

Posted: Thu Dec 18, 2014 11:46 am
by BearFather
I agree took me 2 months to come up with a system I like. I went and raised there high stat 20, mid stats 10, an then there lowest stat untouched. So now halfling have 60 str but insane agil.

Re: Race Attribute Maxes

Posted: Sat Dec 20, 2014 4:04 am
by Tkaudi
you could always look at altering secondary attributes instead of stats as well, like the dwarf encumb bonus.

For instance people say low str is horrible because of the encumbrance problem with them, why up their str when the str isn't exactly the issue ?

so to say.