Questions about editing monsters
Posted: Sat Dec 14, 2013 5:14 pm
So I have long been in the works of trying to add a very high level area/quest to my mud and I am finally at the point where I'm ready to start playing with getting all the monsters in. I have copied a few and made some minor bosses so I am relatively comfortable with that but before I start I would like to have a better understanding of what options I have to work with. If anyone knows the answers to any of the following questions it would be much appreciated, otherwise if anyone has worked a good amount creating new monsters and or has a document outlining the possible attributes and what they do that would be wonderful.
1. What is the maximum amount of health/HP tick that you can give a monster?
2. What do the Types REALLY do? (Solo, Follower, Leader, Stationary)
3. What exactly is the relationship between a monster's accuracy on hits and your AC?
4. How does MRES get calculated in (i.e. if I use 300 rather than 400 on one mob, what kind of difference in damage are we looking at)
5. AntiMagic (and other Abilities) -- What EXACTLY does this mean? One ability I've seen that's in use and so I imagine may be working is the "Damage" attribute. I am assuming this is like having a maxdmg and a mindmg on the same item so it raises your total damage for both but information on things like this would be useful for designing new items.
6. Do the group/index settings have any importance in monster follow behavior or any tips on modeling different types of monster behaviors
7. What causes certain monsters to swing seemingly randomly and not be tankable (i.e. Dark Monstrosity, Black Lich from mudrev edits)
8. With monsters that exceed more than 1000 energy per round, are there any caveats to using this other than MME will not display the proper amount of swing information for them?
9. Any information on dodge vs AC is also appreciated.
10. Any tips on adding spells to monsters (i.e. can you use a player spell on a monster and will most attributes still apply?)
Anything that you believe will be helpful/information to me that is not included in this list I more than encourage you to post, as all information may come in handy at some point. I would just like to have an idea as to "what" I can do and where my ultimate ceiling point is so that I know that things cannot get harder than a certain point and work my way backwards. Thanks to anyone who replies.
1. What is the maximum amount of health/HP tick that you can give a monster?
2. What do the Types REALLY do? (Solo, Follower, Leader, Stationary)
3. What exactly is the relationship between a monster's accuracy on hits and your AC?
4. How does MRES get calculated in (i.e. if I use 300 rather than 400 on one mob, what kind of difference in damage are we looking at)
5. AntiMagic (and other Abilities) -- What EXACTLY does this mean? One ability I've seen that's in use and so I imagine may be working is the "Damage" attribute. I am assuming this is like having a maxdmg and a mindmg on the same item so it raises your total damage for both but information on things like this would be useful for designing new items.
6. Do the group/index settings have any importance in monster follow behavior or any tips on modeling different types of monster behaviors
7. What causes certain monsters to swing seemingly randomly and not be tankable (i.e. Dark Monstrosity, Black Lich from mudrev edits)
8. With monsters that exceed more than 1000 energy per round, are there any caveats to using this other than MME will not display the proper amount of swing information for them?
9. Any information on dodge vs AC is also appreciated.
10. Any tips on adding spells to monsters (i.e. can you use a player spell on a monster and will most attributes still apply?)
Anything that you believe will be helpful/information to me that is not included in this list I more than encourage you to post, as all information may come in handy at some point. I would just like to have an idea as to "what" I can do and where my ultimate ceiling point is so that I know that things cannot get harder than a certain point and work my way backwards. Thanks to anyone who replies.