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Lighting Pitch Black Rooms

Posted: Thu Dec 12, 2013 10:57 pm
by Corvette
I have found some pitch black rooms in the Labyrinth and White corridors. Are there any ways to light these rooms?

Re: Lighting Pitch Black Rooms

Posted: Fri Dec 13, 2013 1:35 pm
by sigma
Every room in the game has a variable denoting its default "light" level. IIRC, If this value is below zero, enough total illumination (from a light source item, spell effect, gear that has a +illu or +RoomIllu ability, Infravison, etc., each of which has it's own unique numerical value that gets pooled together per character) to bring this number to 0 or higher is needed to be able to see.

For areas you're asking about specifically, assuming you mean the dark area near the Mino-Champ in the labyrinth, those rooms are set to -999 light by default. The dark rooms in the White Corridor areas (i.e. near the Lady of the Dark) are -500 light by default, with the Lady's room itself being -999... not that it really matters anyway since she has a "globe of darkness" room spell which is gives -9,999 light to everyone in the room.

Re: Lighting Pitch Black Rooms

Posted: Sat Dec 14, 2013 1:18 pm
by Corvette
Ok, thanks for the information.

Re: Lighting Pitch Black Rooms

Posted: Mon Sep 30, 2019 8:10 pm
by pwyll
Anyone know the light level in Black Ice Caverns?

Re: Lighting Pitch Black Rooms

Posted: Tue Oct 01, 2019 9:51 pm
by BearFather
-400