Telnet: esoteric-edits.ddns.net
Max Chars per person: 3 online at one time, have as many as you like overall
Max Level- 255 (maybe 300 in the future)
PVP: 10 levels
Death: -275
Hangup penalty: none
This is a somewhat modified MudRev. Mostly slight modifications thus far such as fixes and minor enhancements, but working on some new areas and HOPEFULLY if time permits an ultra-endgame quest for good items and the ability to train beyond 255 to 300. Most of the longer regen times for bosses have been dramatically decreased as well as cash and drop rates are modified.
MME Dats and a zip of mudrev paths are available linked in the entrance message for the realm.
Additionally, there is a Syss bot that will perform minor op commands like adding evil points, adding lives, changing gender, and so forth.
I run my board for the users as much as I can. I love user feedback/suggestions regardless of whether or not it leads to any action. I can not promise to fulfill your every desire, but I try to gear any edits I do implement towards the benefit of the remaining mudders and to keep the delicate balance that exists within the hard work of the original mudrev coders. Would love to see a few mudrev familiars come for motivation with developing an end to it all... but all are more than welcome!
Esoteric-edits.crabdance.com
Esoteric Edits BBS-- MudRev mod
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- Posts: 88
- Joined: Fri Mar 30, 2012 9:38 pm
Esoteric Edits BBS-- MudRev mod
Last edited by cuckoorules on Thu Jul 23, 2015 11:21 pm, edited 1 time in total.
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- Posts: 88
- Joined: Fri Mar 30, 2012 9:38 pm
Re: Esoteric Edits BBS-- MudRev mod
Yes, I do play, however whether you choose to believe me or not I don't cheat on the simple principle that there's no fun in the game that way. I mainly play a wide variety of different characters so that I can see what is missing where and attempt to make slight modifications to make some of the less playable characters more playable, as well as brainstorm ideas for new content. I think that any good editor needs to play through his different classes and make sure that there really is a fair amount of content and playability to each, or else you end up with these silly edited muds where there are 27 classes and the top 100 consists of two. TLDR; yes, I do play.
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- Posts: 88
- Joined: Fri Mar 30, 2012 9:38 pm
Re: Esoteric Edits BBS-- MudRev mod
Hey everyone-- I'm really looking for some experienced mudrev players who know the dats and existing stuff fairly well to possibly assist with idea formation to help full in some of the areas I am trying to implement for a 255-300 level quest/uberarea around Venshire. It seems there's not a lot of true mudrev people around and everyone who is ever interested in helping seems to have very little knowledge of the existing dats and overall functionality of what is possible and silly proposals which can't even possibly be created using the format of the mud database. So in short, if you have experience with mudrev, even if you're clueless to editing as long as you have an analytical brain and are dedicated to stick around for awhile I have no problem editing test accounts if you don't want to play or I can even try to power level you a bit to get you to the upper levels for play-testing content that we add. If anyone is interested, please drop me a line on my BBS (below) or here.
telnet esoteric-edits.crabdance.com
telnet esoteric-edits.crabdance.com
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- Posts: 88
- Joined: Fri Mar 30, 2012 9:38 pm
Re: Esoteric Edits BBS-- MudRev mod
Pretty excited to announce that I was able to implement a solution to allow for a currency higher than runic. It is still a workaround, but allow for items to cost much more than the previous 4200 runic limit which was so very bothersome, in addition to depositing exponentially larger sums of money to my realm as part of textblock experimentation for my quest I am developing to train to level 300. If any mudders are still out there, i'd love some input or ideas or even just more people to help play and test things. If anyone interested in the development side is out there also, more than happy to collaborate and share ideas to bend mud farther than it's gone before.
Anyways, that's all for now!
telnet: esoteric-edits.crabdance.com
http://esoteric-edits.fhero.net/main.html
Anyways, that's all for now!
telnet: esoteric-edits.crabdance.com
http://esoteric-edits.fhero.net/main.html