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2H backstab fix

Posted: Sun Nov 03, 2013 3:24 am
by Shalafi
Is there a simple fix for 2H backstab?

I know some people have fix it for their realms, just curious how it is done.

Re: 2H backstab fix

Posted: Sun Nov 03, 2013 11:51 pm
by Necrosaro420

Re: 2H backstab fix

Posted: Mon Nov 04, 2013 3:38 pm
by Shalafi
Below is the text from your other post.

Just so I understand correctly.

So for 1.11P full edit wccmmud.dll, go to line 0x382D7 and changed as noted?
In 1.11p full, for anyone who's curious, here's the fix for this:
0x392D7: 68 41 49 48 00 ==> 68 4F 49 48 00
-------------------------------------------------------------
For v1.11p-beta13, hex edit the following addresses
NOTE: To hex edit, get a program like "Hex Workshop." Open the wccmmud.dll with it. Jump to the listed offsets and change the bytes as listed. To jump, in hex workshop, go to edit --> goto --> choose hex --> choose from 'beginning of file' --> enter the address to jump to in the offset field --> hit ok
Fixes trying to backstab with a Two-Handed Weapon:
offset 0x50F5A
E8 81 FA FF FF ==> 90 90 90 90 90
Fixes backstabs becoming regular attacks when moving between rooms (credits to demosthenes on this one):
offset 0x16CC6
E8 00 4A 03 00 ==> 90 90 90 90 90
Fixes backstabs becoming regular attacks by breaking combat and re-attacking:
offset 0x2B59F
83 3D 54 87 48 00 04 ==> 83 3D 58 87 48 00 04

Re: 2H backstab fix

Posted: Mon Nov 04, 2013 11:25 pm
by Necrosaro420
Been quite a while since ive done it, prett much find 68 41 49 48 00 and replace that with 68 4F 49 48 00