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Nightmare Redux and CPs
Posted: Fri Aug 16, 2013 9:55 pm
by Homunculus
Is there any way to give/take CPs with textblocks?
Re: Nightmare Redux and CPs
Posted: Sun Aug 18, 2013 11:40 am
by Homunculus
Ok, so after experimenting a bit, you may be able to give/take CPs with "abilities." So I guess you could make a spell that uses the ability "AddCP."
Now, is there some sort of way to check a player's current CPs?
Re: Nightmare Redux and CPs
Posted: Mon Aug 19, 2013 11:42 pm
by syntax
Take this for what it's worth as my MajorMUD memory dwindles, but IIRC those abilities didn't work and no, there is no way to do anything with CPs.
Re: Nightmare Redux and CPs
Posted: Tue Aug 20, 2013 5:26 pm
by Homunculus
Thanks Syntax.
Re: Nightmare Redux and CPs
Posted: Sat Nov 23, 2013 12:47 pm
by cuckoorules
Yeah, I've long pondered on ways of doing something useful with CPs. What I do on my BBS is allow people to exchange them for HPs. It's fairly simple to go into NMR and change the value on the ability for HP to whatever you desire the exchange rate to be and then wipe their CPs. If you allow retrains, some people may try to get sneaky but I doubt it.. I've never had any problems, but I keep a text file of who I've already done it for just in case.