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Adding new magery and adding new weapon type
Posted: Sun Sep 23, 2012 9:47 pm
by Drizzt
How do you add another magery like how you have priest/bard/druid/mage/kai i want to add a psion magery will the dll allow this and if so how do i add this in nmr? and also i want to add a new weapon type like how mystics are limited(staff) i wanted to add limited(bow) cann u add this in nmr as well and will the dll allow this as well or can i make the dll allow using hex workshop would be great if someone could enlighten me....
Thanks,
Drizzt(sysop of Big Mommas Backdoor)
Re: Adding new magery and adding new weapon type
Posted: Mon Sep 24, 2012 12:09 am
by syntax
You cannot add a new magery. The only thing you can do is make a new set of spells tied to whichever existing magery you want, and then class-restrict all of the scrolls for the entire magery appropriately so that only certain classes can learn the spells.
Re: Adding new magery and adding new weapon type
Posted: Fri Sep 28, 2012 10:36 pm
by Drizzt
What about new weapon class like right now im using archer class is 2handed only but all the bows are archer only restrict but i wanted to make it like how mystics are (limited)staff wanted to make a (limited)Bow is this not possible either?
Re: Adding new magery and adding new weapon type
Posted: Mon Oct 01, 2012 8:46 pm
by ODSBBS
Well if you can't add new magery... how about... modifying an existing one...
Say make Druids... Druid-2... and change all current druid-3 spells to druid-2... (since there is no druid-2 class like the others?)
then you can use druid-3 to create new magery associated with it that rangers/druids won't be able to get, and you can restrict it off to a certain class?
I don't really know if this is possible, just throwing it out there since I wondered why there was never a Druid-2 class... so it sits empty even though some spells are Druid-2.
Re: Adding new magery and adding new weapon type
Posted: Mon Oct 01, 2012 9:00 pm
by syntax
They probably intended on, or at least wanted the possibility to create a druid-2 class down the line. Remember that a druid-1 can learn all of druid-2 and druid-3 (provided they can obtain the scrolls to do so). The magery level also effects things like mana regen (and spell power? or something else?), if i recall. So you can't simply move druid-1 to 2 without effecting the way the class functions.
Re: Adding new magery and adding new weapon type
Posted: Tue Oct 02, 2012 9:26 pm
by ODSBBS
syntax wrote:They probably intended on, or at least wanted the possibility to create a druid-2 class down the line. Remember that a druid-1 can learn all of druid-2 and druid-3 (provided they can obtain the scrolls to do so). The magery level also effects things like mana regen (and spell power? or something else?), if i recall. So you can't simply move druid-1 to 2 without effecting the way the class functions.
Yeah not a perfect idea, but a chance to add on some way...
I always thought a Gypsy should be druid-2 since that seems more earthy I guess than a mage? They already have the Warlock as a mage-2 so why not bounce the gypsy over to the druid side and fill that empty slot... I think it would have made them much more playable with some healing abilities and such.
Can only imagine how lively things would still be if MajorMUD was designed around a fully editable system like other MUDs, and they simply sold content plug-ins for those who didn't want to spend the time editing it...