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Re: Monster Spells - Spell Attack Type -> Cast %

Posted: Thu Apr 14, 2016 11:23 am
by syntax
BearFather wrote:Yes if you go kill that mob, that item will drop even at 1%.
Well I'll be dammed, it only gives it the stats if it's on the mob.

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 12:14 pm
by BearFather
So a mob might be more powerful when they have a nice item to drop. Hmm interesting, might explain why boss's can be a pain in the ass sometimes.

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 3:29 pm
by syntax
This restriction only seems to apply to limited items. On a mob with a 1% drop non-limited item, it gets the abilities every time following an offline recovery to wipe the active monster DB. My assumption is that when the monster is pulled from the known monster database into the active database, the limited item possibility is checked at that time, and then if the limited item is taken (or not chosen to drop at that particular time) then the item is removed from the "drops table" entirely, therefor not getting the abilities.
This is wrong (see my next post)

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 3:42 pm
by BearFather
So if the item that give you +10 max dmg if it's limited only if it has it. But if it's not limited it will get the effect if he drops it or not?

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 3:50 pm
by syntax
Actually I was wrong. The mob I was using to test I had set a game limit on and had never been killed so he was set to drop all his loot on first kill. After I killed him and he dropped the item, his respawn did not hit me for the extra damage.

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 4:09 pm
by syntax
So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).

Can anyone make any sense of this?

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 4:13 pm
by BearFather
syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).

Can anyone make any sense of this?
I'm no math expert, but looking at the numbers, it seems it peaks near the rounds they have. So the 4 rnd spell has a lot in 3-4 range. Where the 8 rnd hss a lot in 5-7 range. So the rnds might effect the outcome based on a sliding scale.

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 8:45 pm
by DeathCow
syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).

Can anyone make any sense of this?
Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?

I'm going to guess your confusion is based on spell rounds being 3 seconds, and a combat round being 5 seconds...

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 8:49 pm
by syntax
DeathCow wrote:
syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).

Can anyone make any sense of this?
Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?

I'm going to guess your confusion is based on spell rounds being 3 seconds, and a combat round being 5 seconds...
I didn't explain any more because I thought it was self explanitory to anyone that would've been able to help, and I was right, because you're exactly right as well :) I didn't think of the spell rounds being different than the combat rounds and that explains it completely.

Re: Monster Attack Calculations / Formulas

Posted: Thu Apr 14, 2016 9:09 pm
by DeathCow
syntax wrote:
DeathCow wrote:
syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).

Can anyone make any sense of this?
Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?

I'm going to guess your confusion is based on spell rounds being 3 seconds, and a combat round being 5 seconds...
I didn't explain any more because I thought it was self explanitory to anyone that would've been able to help, and I was right, because you're exactly right as well :) I didn't think of the spell rounds being different than the combat rounds and that explains it completely.
Sorry, I didn't know if I was missing the confusing part or not.