Re: Monster Spells - Spell Attack Type -> Cast %
Posted: Thu Apr 14, 2016 11:23 am
Well I'll be dammed, it only gives it the stats if it's on the mob.BearFather wrote:Yes if you go kill that mob, that item will drop even at 1%.
Your source for MajorMUD information
https://www.mudinfo.net/
Well I'll be dammed, it only gives it the stats if it's on the mob.BearFather wrote:Yes if you go kill that mob, that item will drop even at 1%.
I'm no math expert, but looking at the numbers, it seems it peaks near the rounds they have. So the 4 rnd spell has a lot in 3-4 range. Where the 8 rnd hss a lot in 5-7 range. So the rnds might effect the outcome based on a sliding scale.syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).
Can anyone make any sense of this?
Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).
Can anyone make any sense of this?
I didn't explain any more because I thought it was self explanitory to anyone that would've been able to help, and I was right, because you're exactly right as wellDeathCow wrote:Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).
Can anyone make any sense of this?
I'm going to guess your confusion is based on spell rounds being 3 seconds, and a combat round being 5 seconds...
Sorry, I didn't know if I was missing the confusing part or not.syntax wrote:I didn't explain any more because I thought it was self explanitory to anyone that would've been able to help, and I was right, because you're exactly right as wellDeathCow wrote:Ya sure. Do you want to give us any more information, like what this test actually was or what you don't understand?syntax wrote:So I am trying to test between round casts now to make sure they work as I expected them to (and that they didn't have any affect on the mob's attacks [they don't seem to]).
Can anyone make any sense of this?
I'm going to guess your confusion is based on spell rounds being 3 seconds, and a combat round being 5 seconds...I didn't think of the spell rounds being different than the combat rounds and that explains it completely.