MajorMUD Explorer Download and Data Files

MajorMUD Explorer Information and Download
Bloodrock
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Re: MajorMUD Explorer Download and Data Files

Post by Bloodrock »

was happening when useing the path maker in mmud explorer only happens on the one machine
once i was done moveing threw rooms for path and selected to do the headers


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Necrosaro420
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Re: MajorMUD Explorer Download and Data Files

Post by Necrosaro420 »

I found a misspelling the other day, be damned if I can remember where it was though.


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

Happy new year. v1.9 released.

There was like a 3 month break in between the majority of edits to this release and then me actually releasing it. So please post any bugs to the github: https://github.com/syntax53/MMUD-Explorer/issues

Code: Select all

v1.9 (12/30/2021)  
------------------------------------------  

MAPS
-two new large/zoomed in map sizes for the external map [ISSUE #25]
-added a new "what leads here?" button to rooms which will find rooms and spells (teleports) that lead to the current room
-added a button to find the current room in megamud by returning matching group and room name from paths of a megamud install [ISSUE #26]
-room illumination now listed on tooltips as well as how much illu needed to see based on char stats (requires database exported with nmr v1.8.2+)
-room commands will now be listed in the references box. commands can be copied with a new right-click menu [ISSUE #31]
-added trap disarm flag to steps when creating megamud paths [ISSUE #32]
-fixed room reference reporting Room 0/0 not found [ISSUE #16]

SPELLS
-new window: spellbook - quickly list what your spellbook is/could be and what is learned.
-you can now right-click to mark/unmark spells as "learned".  they will show a special bolded color
-pasting character enhanced to read learned spells (need to paste your spell/power list output)
-fixed kai spells not showing up in bless calc

ITEMS
-clicking weapons and armor will now produce a +/- output comparison to equipped items [ISSUE #20]
-changed "x/day" on uses to "start/max" [ISSUE #12]

WEAPONS TAB
-fixed the accuracy of the weapon accuracy column [ISSUE #15]

ARMOUR TAB
-added "next slot" button to automatically advance armour slot dropdown and apply filter [ISSUE #20]
-added everywhere slot to armour tab

EQUIPMENT TAB
-added everywhere slot to equipment tab
-updated character pasting and find best to accomodate everywhere slot
-added an "unequip missing" checkbox to the equipment tab which will unequip items not found when pasting your character [ISSUE #20]

COMPARE
-renamed 'compare lists' to just 'lists'
-combined the seperate add and remove compare items to just one single item (if it's missing it will add, if it's there it will remove)
-records that are on compare lists will now show as bolded on their respective lists on other tabs
-monster compares now save/load
-added option to enable/disable automatically removing an item from a saved list when equipping
-fixed remove compare on monster compare tab
-fixed not prompting to save when clearing compare lists

SHOPS/SUNDRY
-added a trainer filter to shops - shows where you can train based on character/level
-added ability filter to sundry tab [ISSUE #18]
-fixed the display and sorting for the list container items button on the sundry tab

MONSTERS
-monster tab references now show how many spawn in each lair (requires database exported with nmr v1.8.2+)
-workaround attempt for remote actions on monster greets/textblocks defaulting to wrong map [ISSUE #19]
-you can now right click on a selection of monsters and do a damage calculation against current defenses.
-new setting to auto-calculate mon damage vs currect char defenses on the fly when clicking on monsters.
-related to the above, new menu items to calculate and clear all monsters in one sweep.
-up added some information to the monster detail pane to explain how some scripting values are being calculated.  open to suggestions.

GENERAL
-added menu option and shortcut key to paste character
-added a global filter for minimum level of items on weapon and armor tab [ISSUE #20]
-ton of enhancements to hopefully work better on multi-monitors
-new setting to disable window snapping which ensures windows aren't off-screen
-limited out of date dat nag screen to once per file/date
-fix for checkspell textblock executions (requires database exported with nmr v1.8.2+)
-fixed tab order on many screens


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

Big Map and now with Room Illu info, new Spellbook window, new special coloring when equipped or on a compare/saved list
Attachments
coloring.png
spellbook.png
big map with illu.png


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

I have posted a small patch for MME v1.9 to v1.9.1 to address an issue with character saves overwriting each other with multiple instances of MME running: viewtopic.php?p=94

v1.9.1 (10/09/2022)
------------------------------------------
-FIX/UP: MME will now respect the currently loaded character file per window file when running multiple MME windows.


Raybdbomb
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Re: MajorMUD Explorer Download and Data Files

Post by Raybdbomb »

Glad to see you're still around and active here Syn


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

MMUD Explorer v2.0.1 Released

Code: Select all

v2.0.1 (09/30/2025)
------------------------------------------  
-UP: Added weapon swings and 1st round damage columns to weapon tab
-UP: Current attack damage + swings/casts shown on equipment tab
-FIX: Weapon damage/swing calculation (but not the swing calculator) was flooring swings at 1 swing instead of 0
-FIX: Hit calc was rounding values instead of truncating decimals
-FIX: Charm adjustments on shop tab (and also strength on inventory tab)

v2.0 (09/29/2025)
------------------------------------------  
General:
-NEW: Accuracy formula discovered and now calculated automatically
-NEW: Critical Hit Chance formula discovered and now calculated automatically
-NEW: Dodge formula discovered and now calculated automatically
-NEW: Magic Resistance formula discovered and now calculated automatically
-NEW: Options to import/export characters to/from NMR (helpful for sysops)
-NEW: Coin Conversion Tool
-UP: Added setting to put character/filename at the start of MME's window title
-UP: Clicking an item reference to go to a shop will now highlight that item in the shop listing
-UP: Character loading/filters settings will now be remembered between loads
-UP: Characters will now remember what database they are associated with and prompt to switch when appropriate
-UP: Experience now calculated internally and no need for lltmmudxp.dll
-UP: Re-organized settings window
-UP: Better select-all functionality (compensated for a timing issue on click release)
-UP: Added slight delays in real-time searches when typing to prevent weird timing issues
-UP: Added more prompts to remove the filter and try again when trying to jump to a record where the table is filtered
-UP: Added code to in various places to compensate for older MME exports
-UP: MME will now automatically clean up old setting sections in the settings.ini related to DBs that no longer exist
-UP: moved room presets from the machine (HKLM) registry to the user (HKCU) registry (old presets may be lost!)
-UP: most tables will now retain their colored/selected row even when losing focus

-FIX: detection of dwmapi.dll for Windows XP compatibility [ISSUE #34]
-FIX: Textblock lookup would sometimes cutoff the last digit of the last record number of a block
-FIX: sometimes splitter sizing/positions wouldn't restore properly upon launch (hopefully)
-FIX: Copying details to clipboard was leaving out text from the references as well as other tweaks to this
-FIX: Copy shop trainer to clipboard
-FIX: Currently loaded character was always reloaded when switching database instead of loading the last character associated with that database

Paramud/GreaterMUD:
-NEW: MMUD Explorer now support features and calculations specific to Paramud, based on the GreaterMUD engine.  MME will automatically switch modes when using an appropriately flagged database.

Item Manager:
-NEW: This is a new "tab" under the "list" tab where the compare lists are. This will allow you to mark items as "CARRIED" in your inventory, which will allow their weight and abilities (where applicable) to apply to your character.
-NEW: You can also paste items from your inventory or from seen on the ground and mark them as buy, sell, drop, hide pickup, or stash.
-NOTE: Only CARRIED and STASH items are saved to your character file at this time.

Monsters:
-NEW: Complete overhaul of monster page with full re-imagine of scripting calculation by lair (requires export created with NMR v1.83+)
-NEW: Option and fields to consider party defenses instead of the currently loaded character 
-NEW: New option to paste and calculate average party stats for the party defense feature
-NEW: You can now right-click on monster spells to more easily find counters (negates/dispells)
-NEW: Output damage based on selected attack shown in monster detail
-UP: Monster details pane now has a functional right-click menu and one of its own 
-UP: Added column and options to filter for undead [ISSUE #45]
-UP: Added columns for AC/DR, Dodge, and MR
-UP: Added BS defense bonus to monster detail
-UP: Regular filter (by mob) will now filter based on calculated damage vs character defenses if the global filter is on
-UP: Added highlights in monster detail for fear, poison, confusion, and area attack spells, as well as those with Illu <= -999
-UP: Monster detail will now show if the monster has a game limit (requires export created with NMR v1.8.3+)
-UP: Moved monster regen lookup option to main settings
-UP: Added refresh and monster attack simulator buttons to the saved monsters list
-UP: Attack sim updated with new understanding of dodge calculation and how it's factored into physical attacks
-UP: Added option to attack sim to calculate dodge based on actual dodge (new calculation) or what is shown in megamud (value seen in megamud is only accurate if you're fighting mobs with all the same accuracy on their physical attacks)
-UP: "BadAttk" ability renamed to "NoAttack" and now displays associated item (used to stop mobs from attacking players)
-FIX: Monster magic filter not clearing on remove filter

Weapons:
-NEW: Full damage calculation of weapons with consideration of crits, max damage, and accuracy versues mob AC/DR and dodge
-NEW: Full damage calculation of all martial arts attacks
-NEW: Damage calculation for bash and smash
-NEW: Columns for "extra" damage as well as a total damage/round column
-NEW: Additional filters for strength and damage
-UP: updated values/columns to more accurately reflect damage based on character and selected attack
-UP: removed "staff" checkbox (filtering for them will be applied by selected class)

Equipment:
-NEW: You can now enter manual adjustments to stats on the equipment tab: saved to the character and factored into other calcations
-NEW: visual representation for martial arts attack modifiers
-UP: Stat tooltips will now sort what contributes to each stat (largest to smallest)
-UP: improved layout, tooltip, and screen drawing mechanisms
-FIX: Copy to clipboard on the equipment tab wasn't copying the stats correctly
-FIX: Tooltip flickering on equipment tab/stats (hopefully)

Spells:
-NEW: You can now right-click on spells to more easily find counters (negates/dispells)
-NEW: New option for sysops in NMR v1.8.3 to signal if their realm has disabled Kai auto-learning, which will clean-up the display of learnable Kai spells in MME for those situations
-NEW: Ability to calculate spell damage / resist based on the defender MR rating
-UP: Changed the detail column to show actual values instead of forumula when the global filter is enabled
-UP: Adding healing average and healing/mana colums like there were already for damage
-UP: Learning a spell will remove it from the saved spell list if the option is turned on, like it already functioned for the item lists
-UP: Added menu option to clear learned spells
-FIX: Damage column on spell lists will now properly calculate damage for spells that cast 6 times a round

Rooms:
-NEW: Option to find room name + obvious exits
-NEW: Added new option to allow rooms to be overwritten - can help with stairs or maps that don't properly adhere to the grid, OFF by default
-NEW: Added new option to show each exit and their destination in the tooltip - can help with rooms that spider the map, like portal rooms
-NEW: New option to not follow restricted exits (class, race, and level) when drawing maps
-UP: lairs now show minutes to respawn (note that it's /usually/ what is displayed +1 minute due to timing)
-UP: Map now retains 20 steps of history using the Go Back button
-UP: "What lead's here" will now also find room spells that teleport via textblocks
-UP: Added automatic class, race, and spell lookup for additional room exit types
-FIX: Error sometimes when clicking "what leads here" on rooms
-FIX: Another fix to the Room 0/0 not found issue when clicking on room references

...and a whole lot more.


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

MMUD Explorer v2.0.3 Released

Code: Select all

v2.0.3 (10/03/2025)
------------------------------------------  
-FIX: Error when clicking monster references on maps

v2.0.2 (10/02/2025)
------------------------------------------  
-NEW: Half-Ass'd Class/Race Builder (it's better than flipping tabs, for now)
-UP: Added a filter option to the bless spell dropdowns
-UP: Added exp required display to stat/CP calc
-UP: Added max button to stat/CP calc
-UP: Hit calc will now show dodge/overall always
-UP: Added +/- buttons back to hit calc
-UP: Can now set multiple bless spells at once from the spell tab
-UP: Accy, Stealth, and MR will now be colored on the EQ tab as they are calculated stats
-FIX: Rounding swings on EQ tab (will now be truncated)
-FIX: CP cost > 10 [paramud]
-FIX: +STR from items effecting encumbrance
-FIX: Error when equipping armor with +stats
-FIX: Compensate for encumbrance changes when weapons were swapped
-FIX: Wasn't properly adjusting +str and +agi when swapping weapons
-FIX: Trainer sorting by level
-FIX: Decimal values for manual AC/DR adjustments
-FIX: Copy to clipboard on EQ tab with stats in martial arts area
-FIX: "How is this monster summoned" pop-up correctly linking lairs to rooms


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

Pretty big bugfix here...

Code: Select all

v2.0.4 (10/04/2025)
------------------------------------------  
-FIX: Weapons tab table data all screwed up (poor implementation of previous weapon swapping encumbrance compensation)


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syntax
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Re: MajorMUD Explorer Download and Data Files

Post by syntax »

MMUD Explorer v2.0.5 Released

Code: Select all

v2.0.5 (10/05/2025)
------------------------------------------  
-UP: Attack/Combat setup screen will now show melee attack damage too
-UP: Attack/Combat setup screen will now only show spells you have learned or could cast
-UP: Attack text on Equipment tab will now show regular and BS damage separately
-UP: Duration healing spells now properly supported when set as heal spell for exp/hr calculations
-FIX: Off-Hand items filtered out for 1h/limited weapon classes [GreaterMUD]


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