Edited Majormud Version

Discussion on running your own board and editing MajorMUD.
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Joker
Posts: 103
Joined: Fri Nov 14, 2014 7:42 am

Re: Edited Majormud Version

Post by Joker »

Bloodrock wrote:if by racial you mean like strength and health and abil then you need to use a hex editor find string MAX_STR all others follow down from MAX_STR i put my dll to 500 on all the abilities then use nmr to set fields as you wish like add 50 to all for all
Blood,

When using a standard hex editor, the .dll file which contains the stat abilities only has a 2-digit placeholder, so the max I have been able to achieve is 255, since 255 converted to hex is FF, while 256 would be 00 01, and 500 (as you mention) would be F4 01. Every time I have tried to use a standard hex editor to "insert" an additional placeholder, it has made the .dll file corrupt. How did you accomplish this, if I may ask?


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

health strength ability wisdom intell charm have a default of 250 i set mine to 500 check screenshot i attached
has to be unzipped
Attachments
Screenshot.zip
screenshot of hex editor of the settings
(305.85 KiB) Downloaded 525 times


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

i use ghex in linux and have had not one issue in my edits others have and do use my dll on their bbs's


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

also each number and letter uses 2 slots look at grey hilight the 4D 41 58 3D 35 30 30 29= MAX=500)


EpicMUD
Posts: 31
Joined: Sun Oct 27, 2013 4:18 pm

Re: Edited Majormud Version

Post by EpicMUD »

In regards to these edits does anyone know specifically which are for the records and which are for smash/medi/perstealth and what they might do?


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

i have had trouble macthing lines per what he has in that screenshot i will do a search see what i find and do a post back to ya on what i find i have done some edits per that site with no probs


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

k i went thru found all the lines in the kyau website edited a dll here it is only thing i did not edit was the 2 handed weapon he has listed there
Attachments
wccmmud.dll.zip
mmud dll hexed via kyau website
(278.14 KiB) Downloaded 526 times


Bloodrock
Posts: 305
Joined: Mon Jul 16, 2012 9:02 pm

Re: Edited Majormud Version

Post by Bloodrock »

also at this moment am testing dll i edited on my vm so far no crashing or anything thou really not sure what to test


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