Disabling Kai

Discussion on running your own board and editing MajorMUD.
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Silicon
Posts: 2
Joined: Tue Apr 23, 2013 5:46 am

Disabling Kai

Post by Silicon »

I'm working on cleaning up the old SludgeMUD edits and i've ran in to an issue. There are multiple classes that use the kai spells that aren't supposed to get all of the spells. This was fixed in the past with using the MudRev wccmmud.dll (which was edited to disable Kai spells from being automatically learned).

The problem that i'm running in to was that i was hoping to run this MMud with the 1.00x .dll (Southern Cross's cleaned up 1.11p .dll). So i'm curious if anyone knows which offsets need to edited to disable Kai from being learned automatically in 1.11p.


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syntax
Site Admin
Posts: 545
Joined: Tue Jun 02, 2009 10:02 am

Re: Disabling Kai

Post by syntax »

Necropost... Here are the offsets to disable auto-learning of Kai spells

Disables the population of a cache of a maximum of 60 kai spells:
0x0001dbf2 : 723b => eb3b
series of hex just before the offset: 89049de04149004383fb3c72f133db3bf3

Disable the auto-learning of spells from that cache of kai spells:
0x0001dc4b : 0f84 => 90e9
series of hex just before the offset: c645ff01ff7508e8933a0100598bf885ff

kai-pc-before.png
kai-pc-after.png
kai-p-before.png
kai-p-after.png


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