Vircom DMA Client ICO v1.02
Vircom DMA Client ICO v1.02
Earlier today I spun this up in conjuction with the MBBS VM from major.butt.care that has TCP/IP with DMA Server installed on it. I used the code on his site for the DMA Server, then I installed one game, BLOX! on the MBBS DMA Server, flipped it into DMA Mode. Then added This client to my WG install added a menu option for the DMA ICO Client (not RLOGIN like the manual says) and used the dma string from the manual.
The manual that comes with it REALLY helps in setting this up too! Let me know if you have any other questions when you give it a go.
The manual that comes with it REALLY helps in setting this up too! Let me know if you have any other questions when you give it a go.
- BearFather
- Posts: 668
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Vircom DMA Client ICO v1.02
That's the basic steps I followed, I will give it a try tonight. But last time it would connect but ask for user and password. It would not forward the login info, this what it kept thinking I didn't crack tcp correctly.
- BearFather
- Posts: 668
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Vircom DMA Client ICO v1.02
Just wanted to pop in and say I have yet to try to make this work yet. Been a busy week, but wife free weekend coming up so will have a chance this weekend.
Re: Vircom DMA Client ICO v1.02
BTW on the MBBS DMA server side of things I whipped up this document for a friend...
Code: Select all
Follow these steps to put your DMA Server into minimalistic mode before you
start installing modules.
NOTE: BANMODE or TCPSITES.BAN does not work correctly and if set to YES will
block all incoming access to the DMA server, do not use this!
Configuration (Level 1)
BBSMAJOR.MSG
- NUMBR1 255
TCPLIBM.MSG
- MYIPADDR x.x.x.x
- NETMASK x.x.x.x
- GATEWAY1 x.x.x.x
- PRIDNS x.x.x.x
- SECDNS 0.0.0.0
- TCPIRLG YES
- HOSTNAME subdomain
- DOMNAME domain.com
Configuration (Level 3)
TCPLIBM.MSG
- DMACODE DU781135
- DMAPWD passwordhere
Configuration (Level 4)
BBSMAJOR.MSG
- BBSTTL BBSNAME
- LANGOP AUTO
- MAXCAT 20
- PFCEIL 0
BBSSUP.MSG
- ASKBDY NO
- SGNUSZ 27
BBSFTF.MSG
- ZRZONE <timezone in seconds>
GALMS.MSG
- SUPU2S NO
- SUPE2U NO
GALFIL.MSG
- PFNCEIL 0
TCPFTPD.MSG
- FTPONL NO
- FTPREJ NO
TCPLIBM.MSG
- SUBBBS YES
- DMASEQ 0x
TCPNNTPD.MSG
- NNTPENAB NO
TCPPOP3.MSG
- POP3ENAB NO
TCPSLIP.MSG
- SLIPENAB NO
TCPSMTP.MSG
- SMTPENAB NO
- SMTPMIME NO
- ENABROUT NO
TCPWEB2.MSG
- WEB2ENAB NO
Disabled Modules
- FTP
- IDENT Server
- IRC Client
- Polls and Questionnaires
- QWK-mail
- Registry of Users
- TCP/IP FTP Server
- TCP/IP Mime Decoder
- TCP/IP Misc. Functions
- TCP/IP NNTP Daemon
- TCP/IP POP3 Server
- TCP/IP SLIP Server V2
- TCP/IP SMTP Server
- TCP/IP WEB2 Server
- BearFather
- Posts: 668
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Vircom DMA Client ICO v1.02
Okay so played with this last night and today a little and hit the same spot I hit before.
I go thru and set everything up, even followed yours I can actually connect and play games but with small hitch. When I setup my menu and set it to use ICO DMA Client, and set the string to "d <password> 0 192.168.1.145 . %u y y y p tradewars2002 #TW2002" And when I choose the option (j) I get this:

If I answer the questions and put in "tradewars2002" it logs me and put me in the module. But doesn't do it automatic which is where I hit months back and could not get past. I thought maybe it was a bad crack dll, but trying another crack I get the same issue.
I go thru and set everything up, even followed yours I can actually connect and play games but with small hitch. When I setup my menu and set it to use ICO DMA Client, and set the string to "d <password> 0 192.168.1.145 . %u y y y p tradewars2002 #TW2002" And when I choose the option (j) I get this:

If I answer the questions and put in "tradewars2002" it logs me and put me in the module. But doesn't do it automatic which is where I hit months back and could not get past. I thought maybe it was a bad crack dll, but trying another crack I get the same issue.
Re: Vircom DMA Client ICO v1.02
Did you do all the stuff in the TCPDMAIC.DOC that it says you have to? I think its MAXCAT and SGNUSZ or something, one is how many commands you can string together the other is user-id limit. Sounds like MAXCAT from what you are saying though. Make sure both of these are changed on both sides (DMA and WG).
This is how mine looks to go into remote file libraries:
P.S. the #Name to disguise the module name doesn't work on the ICO client
This is how mine looks to go into remote file libraries:
P.S. the #Name to disguise the module name doesn't work on the ICO client
- BearFather
- Posts: 668
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Vircom DMA Client ICO v1.02
OMFG It was the maxcat settings on the master bbs. As soon as I bumped that up it worked. I could kiss you!!! This is a project I have been working on for over a year! I could never find the maxcat in WG so never changed it. For some reason this morning I found it and changed it from 7 to 27 and bam logs into TW.
Now off to play and get this setup and figure out what games I want to host;)
Now off to play and get this setup and figure out what games I want to host;)
- BearFather
- Posts: 668
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Vircom DMA Client ICO v1.02
So one point I want to throw out after working on this all day long with tweaking and setting up a test system.
But you suggested your friend to set his dma channels to 255, at first I had did the same. I started to tweak things to bring memory usage down. One of the things I tried was bring the channels down from 255 to 80 and my ram usage dropped in half. So if you are running a lot and finding you are hitting memory limits lower the channels down to help out.
But you suggested your friend to set his dma channels to 255, at first I had did the same. I started to tweak things to bring memory usage down. One of the things I tried was bring the channels down from 255 to 80 and my ram usage dropped in half. So if you are running a lot and finding you are hitting memory limits lower the channels down to help out.
Re: Vircom DMA Client ICO v1.02
Glad to see you got this working.
Side Note: This should basically eliminate the need to run anything other than WG now, except for the DMA server of course.
Side Note: This should basically eliminate the need to run anything other than WG now, except for the DMA server of course.
Re: Vircom DMA Client ICO v1.02
Just wanted to bring this to your attention:
The DMA Client has been cracked and available for years, it's on the major.butt.care ftp server under Yohan's folder. It's awesome that you and others are getting back into cracking modules for WG again, but there's a ton of mods that were never cracked or only partially cracked that need attention. I'm sure this was great practice, and I'm hoping that you and your fellow associates will continue. I just hate to see you guys cracking stuff that's already been done. Things like the DMA server itself, SirSofts remote console, MajorCD, etc could all use attention. While the community does finally have a shared key for the DMA server, because of DOS's 16mb memory limit, you can very quickly fill up a DMA server. I currently run three different DMA servers to handle everything I'm hosting, and I could honestly use another one. The DMA server has built in protections to detect if you try to run more than one copy on the same network, with the same key. Another example is SirSofts Remote Console. Cool module that lets you see a replica of the old DOS MBBS mains system console, while remotely telnetting into your WGNT BBS. It has a partial crack, but because it was never finished, the mod goes into piracy protection mode, and doesn't recognize any of your key inputs. The mod and its partially working crack are also buried in the major.butt.care ftp.
Again, great to see attention being given to the WG platform, it's too bad that the major.butt.care ftp is so poorly organized. Your skills could have been used on something that wasn't already out there.
The DMA Client has been cracked and available for years, it's on the major.butt.care ftp server under Yohan's folder. It's awesome that you and others are getting back into cracking modules for WG again, but there's a ton of mods that were never cracked or only partially cracked that need attention. I'm sure this was great practice, and I'm hoping that you and your fellow associates will continue. I just hate to see you guys cracking stuff that's already been done. Things like the DMA server itself, SirSofts remote console, MajorCD, etc could all use attention. While the community does finally have a shared key for the DMA server, because of DOS's 16mb memory limit, you can very quickly fill up a DMA server. I currently run three different DMA servers to handle everything I'm hosting, and I could honestly use another one. The DMA server has built in protections to detect if you try to run more than one copy on the same network, with the same key. Another example is SirSofts Remote Console. Cool module that lets you see a replica of the old DOS MBBS mains system console, while remotely telnetting into your WGNT BBS. It has a partial crack, but because it was never finished, the mod goes into piracy protection mode, and doesn't recognize any of your key inputs. The mod and its partially working crack are also buried in the major.butt.care ftp.
Again, great to see attention being given to the WG platform, it's too bad that the major.butt.care ftp is so poorly organized. Your skills could have been used on something that wasn't already out there.