Race Attribute Maxes
Race Attribute Maxes
I am considering changing the max stat that can be added to a attribute. I've noticed that with mudrev, all of the stats are maxed at about level 150 and you cant use CP's any more. Is there some adverse affect to raising the maxes?
Re: Race Attribute Maxes
Be cognizant of how you raise stats for each race, and attempt to maintain some balance in the game. For example, if you raise Half-Ogre's strength and health to 250, as well as their intel and wisdom, then every character in your game is going to be half-ogre XXX. I would recommend raising only the primary stat(s) for each race, thus leaving a half-ogre with 60 int and 70 wis. At least this way, if someone creates a half-ogre mage, they will have high hp's, but they will be cursed by excessively slow mana rgen rates and low spell casting. Likewise with all other races.Badness wrote:Is there some adverse affect to raising the maxes?
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Re: Race Attribute Maxes
I agree took me 2 months to come up with a system I like. I went and raised there high stat 20, mid stats 10, an then there lowest stat untouched. So now halfling have 60 str but insane agil.
Re: Race Attribute Maxes
you could always look at altering secondary attributes instead of stats as well, like the dwarf encumb bonus.
For instance people say low str is horrible because of the encumbrance problem with them, why up their str when the str isn't exactly the issue ?
so to say.
For instance people say low str is horrible because of the encumbrance problem with them, why up their str when the str isn't exactly the issue ?
so to say.