BoinkMachine Rises from the ashes!!!

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Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

I was able to recover several year old dats from an old abandoned file server of mine that i was toying around with one night. On the server, I found the old dats for BoinkMachine :)

Not sure if you all remember boink machine, but it was the culmination of several people's creativity. The board ran for quite a long time, years in fact. It was known as the most balanced expanded realm around for a long time. Its an edited board, max level 200. Adds 3 new classes to the table to play with. A ton of extra areas, items, spells, bosses, and even a couple new cities were added in.

I know some people just want the original also, so i also have a realm that is a completely stock non-pvp realm.

The account limit is 2 per person, how and if you split them between the realms is up to you.

Feel free to come and play!
crazymud.servegame.com
Last edited by Kraklaha on Sun Apr 14, 2013 7:02 am, edited 1 time in total.


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

Ok, i just went through and made paths for all of the new areas, and some minor changes to the realm. ie black star key door is bashable, rhudaur key door is bashable, added tyrannosaur to the game at the end of the raptor paths, and a few other small tweaks.
Last edited by Kraklaha on Sun Apr 14, 2013 7:02 am, edited 1 time in total.


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Luther
Posts: 4
Joined: Thu Aug 09, 2012 3:40 pm

Re: BoinkMachine Rises from the ashes!!!

Post by Luther »

If you want a realm where your treated horrible, the ops only care about themselves well don't play on CM. If you want to play on board that is more about being fair and equal and having a good time come check us out, I promise you won't be sorry.

crazymud . servegame . com : 23


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

new updates released along with our mega paths
Attachments
boinkmachine files.rar
(916.64 KiB) Downloaded 785 times
Last edited by Kraklaha on Sun Apr 14, 2013 7:03 am, edited 1 time in total.


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

Fixed some spells and added in some much needed druid love for higher levels
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BoinkMachine 4-14-2012.zip
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Luther
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Joined: Thu Aug 09, 2012 3:40 pm

Re: BoinkMachine Rises from the ashes!!!

Post by Luther »

Follow US on Facebook: facebook.com/crazymud


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

Ok, i think weve got most of the oversight bugs out of the way, so we gonna call this a longer-term post of whats changed:

1) Added in Necromancer class (part of my Mod 10 Project)
2) Added in Sohei (Scale, Combat 5, Any Weapon, KAI, and Eventually will have Stances it can do)
3) Upgraded Warlock armor to Scalemail and changed weapon to Blunt Only (similar to cleric)
4) Downgraded Cleric armor to Scalemail
5) Removed Templar Class
6) Upgraded Swordmage to Plate, casting is at Mage-1 (similar to paladin)

MORE TO COME!
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database.zip
(1.16 MiB) Downloaded 663 times


Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

non pvp dats are in to the most recent updates
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CrazyMUDNon-PVP.zip
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Kraklaha
Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Re: BoinkMachine Rises from the ashes!!!

Post by Kraklaha »

OK, these are current for the room revamp, soon as both this and the new edits on the non-pvp are stable, we will combine the two and sync up edits :)
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BoinkMachine PVP 06-20-2013.rar
(892.1 KiB) Downloaded 613 times


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