Search found 651 matches
- Mon Apr 07, 2014 2:41 pm
- Forum: Worldgroup and Editing Questions
- Topic: Couple questions about abilities
- Replies: 2
- Views: 4266
Couple questions about abilities
Ok I have been making new area's and making quest in those areas and came across a few quirks. So was wondering if any of you know something I might be doing wrong or just the way it is. First one is giveability vs ability. I can make giveability work almost 100% of the time. But ability only works ...
- Thu Apr 03, 2014 4:19 pm
- Forum: Worldgroup and Editing Questions
- Topic: Worldgroup Errors
- Replies: 5
- Views: 8099
Re: Worldgroup Errors
Are you using the daemon? The only thing I can think of. Cause it would run as a different user, also is the account you are use to run it an admin or standard user?
- Thu Apr 03, 2014 3:15 am
- Forum: Worldgroup and Editing Questions
- Topic: Worldgroup Errors
- Replies: 5
- Views: 8099
Re: Worldgroup Errors
No clue on the trivia one, but the dat files I do know. It's cause WG has the files locked. Sometimes I can open nightmare with the server running. But 90% of the time I get that. I usually just leave NM running with the server. But don't make changes when the game is making changes(people playing) ...
- Fri Mar 28, 2014 9:39 am
- Forum: Worldgroup and Editing Questions
- Topic: Adding a map to mud
- Replies: 7
- Views: 10374
Re: Adding a map to mud
That's the problem, I have found several of the patchers, but they seem to be the same. But they throw flags in my anti virus. Now not feeling very safe running something on a server that I have no clue what it is. That why I was asking what does it require to edit it. I have a hex editor, added a s...
- Thu Mar 27, 2014 5:36 pm
- Forum: Worldgroup and Editing Questions
- Topic: Adding a map to mud
- Replies: 7
- Views: 10374
Re: Adding a map to mud
So what do you have to hack in the dll to allow different map #'s? Just curious. Is it worth the effort to do that?
- Sat Mar 22, 2014 11:34 pm
- Forum: Worldgroup and Editing Questions
- Topic: Dos and Don'ts od map editing
- Replies: 2
- Views: 4391
Re: Dos and Don'ts od map editing
Ahh well that's a helpful tip. Since I put my room # high on the chain....guess I know what that room padding command is for now.
- Thu Mar 20, 2014 9:11 pm
- Forum: Worldgroup and Editing Questions
- Topic: Dos and Don'ts od map editing
- Replies: 2
- Views: 4391
Dos and Don'ts od map editing
So I'm getting to making custom map area's. And was wondering if there any experience people out there with a few tips for me. So far I have learned to keep the map numbers to standard ones.
Thanks
Thanks
- Sun Mar 02, 2014 7:27 pm
- Forum: Worldgroup and Editing Questions
- Topic: Gang House COMPLETE Pack
- Replies: 11
- Views: 28707
Re: Gang House COMPLETE Pack
Nope not needed. These are just txt files for the room descriptions. If you have custom desc made up for the houses those will be lost.
- Fri Feb 14, 2014 1:17 pm
- Forum: Worldgroup and Editing Questions
- Topic: Adding a map to mud
- Replies: 7
- Views: 10374
Re: Adding a map to mud
Where would I put the reg keys in? Are you talking about mod 1-9? I got those keys in. And I didn't patch/hack the dll, that I know of. I just using nightmare to edit it.
- Sun Feb 09, 2014 6:41 pm
- Forum: Advertisements
- Topic: Bear's BBS
- Replies: 4
- Views: 8595
Bear's BBS
Address: bbs.bearfather.net We have two realm's one edited, and one bone stock. PVP is enabled on both boards with max levels. You are allowed 2 characters then a 3rd once you hit 45. In each realm. Also when you hit 45 in stock you get sys go's and sys map. Both realm's gossip is linked. We started...