You open the oak chest, and find...
Some coins!
Nothing.
Search found 66 matches
- Mon Mar 17, 2014 7:51 pm
- Forum: MajorMUD
- Topic: Wooden Box - Pastor Lander
- Replies: 8
- Views: 11313
Re: Wooden Box - Pastor Lander
Tried with a paladin. Level 50 and good aligned. Still got this:
- Sun Mar 16, 2014 9:59 am
- Forum: MajorMUD
- Topic: Wooden Box - Pastor Lander
- Replies: 8
- Views: 11313
Wooden Box - Pastor Lander
When opening this box, on the line that I would assume might be the armour. Upon opening it I get the line "Nothing". Is there something that needs to be performed to get the robes or the alternate items?
- Sat Mar 15, 2014 10:44 pm
- Forum: MajorMUD
- Topic: MudOP Not Working
- Replies: 1
- Views: 3478
MudOP Not Working
The sysop gave myself and one other player MudOP access. We can see the menu when you type "sys god" [HP=534]:sys god Syntax: SYSOP GOD <user> <command> Valid options: ADD LIFE, CLEAR SUICIDE, ADD EVIL n, SPEAK xxx, CHANGE NAME, DISA BLE TOPTEN, ENABLE TOPTEN, INVENTORY, PROFILE, SPELLS, P...
- Sat Mar 15, 2014 5:44 pm
- Forum: Mudinfo.net
- Topic: Trainers
- Replies: 4
- Views: 21874
Re: Trainers
Where is the Demon Imp located?
- Tue Mar 11, 2014 1:56 am
- Forum: MajorMUD
- Topic: Spell Messages
- Replies: 2
- Views: 4860
Re: Spell Messages
Thanks, that worked! Also allowed me to fix ember as well using that as well.
- Sat Mar 08, 2014 10:30 am
- Forum: MajorMUD
- Topic: Spell Messages
- Replies: 2
- Views: 4860
Spell Messages
What file or option do I edit the spell response messages? Not sure if I'm explaining this correctly. For example, I have a druid scripting MajorMUD using acid tempest. But the damage/cast % does not seem to pick up in the player statistics. I'm assuming this is due to it not recognizing the spell m...
- Sun Mar 02, 2014 3:02 pm
- Forum: Worldgroup and Editing Questions
- Topic: Gang House COMPLETE Pack
- Replies: 11
- Views: 28923
Re: Gang House COMPLETE Pack
If this gets added to a realm where gang houses are already in use. Does it wipe out everything in the rooms? Basically, should the inventory of the gang houses be removed before applying this?
- Tue Feb 25, 2014 7:37 pm
- Forum: MajorMUD
- Topic: Mega Equipping Weapons
- Replies: 2
- Views: 5176
Re: Mega Equipping Weapons
This happens when you try to equip two-handed weapons... at some point, they changed the way having a two-handed weapon equipped appears in your inventory (i.e. they changed it from "<weapon name> (equipped)" to "<weapon name> (Two Handed)" or something of the sort). Being a thi...
- Mon Feb 24, 2014 9:32 pm
- Forum: MajorMUD
- Topic: Mega Equipping Weapons
- Replies: 2
- Views: 5176
Mega Equipping Weapons
On some of my characters MegaMud (v1.03u) will always attempt to equip my weapon at the start of combat. I am not using any alternate weapons. -Using v1.03u -Settings/combat tab has correct weapon listed -No alternate or backstab weapons are entered -If I put auto equip under the items, MegaMud will...
- Fri Feb 21, 2014 12:33 am
- Forum: MajorMUD
- Topic: Issue with Tasloi (hard loop) Megamud keeps stoping
- Replies: 3
- Views: 5708
Re: Issue with Tasloi (hard loop) Megamud keeps stoping
This was happening to me until I changed the end message of the net from:Drizzt wrote:I have a event with st alrdy and it still doesnt help, I've tried almost everything I can think of and it still does it no matter what
"You work yourself free again."
To
"You work yourself free."