Search found 512 matches
- Tue Sep 14, 2021 7:34 pm
- Forum: MajorMUD
- Topic: Ideals for a PvE mud
- Replies: 1
- Views: 2277
Re: Ideals for a PvE mud
That's pretty much my board. no limited items all wearable / keys loyal 2x monster and quest exp max regen time to 48 hours removed magic hit limits removed spell immu +spell mod, lair mod minimum monster item drop percentage set to 20% for mobs with regen > 2 hours ... del@maint excluded and a coup...
- Sun Aug 08, 2021 8:14 pm
- Forum: User Created Add-Ons & MODs
- Topic: Spell Mod
- Replies: 4
- Views: 12857
Re: Spell Mod
Also, for posterity, here are the spells that have been recreated in the v2.1 with their original spell number (users) and their equivalent replacement (for the mobs): 5 => 5030 8 => 5029 12 => 5039 16 => 5038 56 => 5028 95 => 5013 110 => 5037 122 => 5036 135 => 5027 136 => 5026 210 => 5040 211 => 5...
- Sun Aug 08, 2021 7:46 pm
- Forum: MudRev
- Topic: MudRev SpellMod Fix
- Replies: 1
- Views: 7494
Re: MudRev SpellMod Fix
It just occurred to me that I did a mod to mudrev for drop rates... any mob that regen'd > 4 hours had their drop % set to a minimum of 20%. This excludes items that have the del@maint flag. Likewise, for mobs that had > 2 hour regen had the minimum set to 10%, and > 1 regen was set to minimum of 5%...
- Sun Aug 08, 2021 7:31 pm
- Forum: User Created Add-Ons & MODs
- Topic: Spell Mod
- Replies: 4
- Views: 12857
Re: Spell Mod
If you've done a bunch of edits to your realm and just want to fix the spells your mobs cast while risking the least amount of work fixing edits, you can use this procedure to only fix the spell record numbers. This does require the use of Microsoft Access. Export all of your mobs to an export file ...
- Sun Aug 08, 2021 7:19 pm
- Forum: MudRev
- Topic: MudRev SpellMod Fix
- Replies: 1
- Views: 7494
MudRev SpellMod Fix
The mudrev version that is linked here has the spellmod fixed spells imported, but the monsters aren't liked to the spells. So the mobs all cast the spells at too high level. The person that made the original spell mod fix also missed 3 spells to recreate and missed some mobs to modify. Finally, mud...
- Sun Aug 08, 2021 3:47 pm
- Forum: User Created Add-Ons & MODs
- Topic: Spell Mod
- Replies: 4
- Views: 12857
Re: Spell Mod
On the 1-day shy 17-year anniversary of the original mod, I have combined the original mod with the update from Kraklaha into one package. Kraklaha's package also included every stock monster in the export and missed 2 monsters and 3 spells to update. This package includes the 3 new spells (spell #s...
- Mon Jul 19, 2021 2:59 pm
- Forum: User Created Add-Ons & MODs
- Topic: GosLink3
- Replies: 18
- Views: 29860
Re: GosLink3
the cleanup message is correct.
- Sun Jul 18, 2021 3:42 pm
- Forum: User Created Add-Ons & MODs
- Topic: GosLink3
- Replies: 18
- Views: 29860
Re: GosLink3
Update, last night at 3am when board went for cleanup the CPU was spiked ( i checked after it wen't down and goslink was already in a trying to reconnect state). The process was properly killed and restarted by my cleanup script. So far halfway through today it has not spiked yet. I did just notice ...
- Sun Jul 18, 2021 11:42 am
- Forum: MudRev
- Topic: MudRev Information
- Replies: 14
- Views: 47280
Re: MudRev Information
I thought I was on to something when I found an old mudrev site on the wayback machine. but the only page that provided anything useful i hadn't seen on here already was this: Quickling Area Recommended Min Level: 20; Max Level: 30 Located to the Northeast of the Torchlit Caves. The new Quickling ar...
- Sat Jul 17, 2021 6:22 pm
- Forum: User Created Add-Ons & MODs
- Topic: GosLink3
- Replies: 18
- Views: 29860
Re: GosLink3
couldn't say for sure when it happened. i did put some commands to kill the task and restart it during cleanup. i can let you know if it happens again.