I play them as Mages. don't need STR to play a mage, and the +10 dodge coupled with all their +dodge spells/gear make them dodge almost as much as ninjas/mystics in the long run, which certainly doesn't hurt.
As for ninja halflings, tried this myself, and I found that the added raw damage, gear ...
Search found 19 matches
- Tue Nov 04, 2014 12:54 am
- Forum: Captures
- Topic: Gudruk with little guys
- Replies: 2
- Views: 17253
Re: Gudruk with little guys
Hehe, "fist Champion Gudruk"...
- Fri Oct 03, 2014 4:26 am
- Forum: MajorMUD
- Topic: Druid Gear Reqs
- Replies: 2
- Views: 6155
Re: Druid Gear Reqs
Assuming money is no object, no limiteds allowed, and the goal is highest AC possible (YMMV):
Head: Hard Leather Helm
Ears: Carved Ivory Mask
Neck: Bone Charm
Back: Crimson Cloak
Torso: Golden Hide Tunic
Arms: Adamantite Bracers
Wrist(1): Emerald-Studded Bracelet
Wrist(2): ?
Hands: Hard Leather ...
Head: Hard Leather Helm
Ears: Carved Ivory Mask
Neck: Bone Charm
Back: Crimson Cloak
Torso: Golden Hide Tunic
Arms: Adamantite Bracers
Wrist(1): Emerald-Studded Bracelet
Wrist(2): ?
Hands: Hard Leather ...
- Fri Oct 03, 2014 3:54 am
- Forum: General Discussion
- Topic: Ancient Galleon loop
- Replies: 3
- Views: 9602
Re: Ancient Galleon loop
IIRC, you need to carry a log raft or wooden skiff to get picked up by the Galleon under any circumstances.
Outside of that, the easiest way to get picked up is to be level 49 or under, and carry a raft or skiff, then walk around on Crystal Lake (mod 9 area) while hoping you don't bump into too ...
Outside of that, the easiest way to get picked up is to be level 49 or under, and carry a raft or skiff, then walk around on Crystal Lake (mod 9 area) while hoping you don't bump into too ...
- Sat Sep 13, 2014 3:47 am
- Forum: MajorMUD
- Topic: Giant Apparatus Regen
- Replies: 5
- Views: 10196
Re: Giant Apparatus Regen
Last time I messed around with the Apparatus was when I ran a private, stock board (v1.11p) and it worked the same as any other placed items like the alder chest in the Hidden Keep, the Night Hag's Cauldron, the Frozen Anvil/Giant in the Mod 2 area, etc.... they spawn every time the board was shut ...
- Sun Jul 13, 2014 9:47 pm
- Forum: MajorMUD
- Topic: Mega Tweaks
- Replies: 8
- Views: 15180
Re: Mega Tweaks
A few off the top of my head:
1. The illuminate spell creates a "light ball" item that has to be readied similar to a torch. So if you use the spell, set up a response to "use light ball" after casting the spell, with maybe an extra carriage return added on the end of it so you look around the room ...
1. The illuminate spell creates a "light ball" item that has to be readied similar to a torch. So if you use the spell, set up a response to "use light ball" after casting the spell, with maybe an extra carriage return added on the end of it so you look around the room ...
- Sat Jun 07, 2014 5:50 am
- Forum: MajorMUD
- Topic: Training level 66+
- Replies: 22
- Views: 74388
Re: Training level 66+
Been a long time since I've done any of this crap, so I've completely forgotten everything, and someone please correct me if I'm wrong about anything here.
Looking at everything in MME, there's two ways to go... an easy way that costs an assload of money to pay for a key and tolls but is ...
Looking at everything in MME, there's two ways to go... an easy way that costs an assload of money to pay for a key and tolls but is ...
- Wed Jun 04, 2014 5:35 am
- Forum: MajorMUD
- Topic: Pledging alignment
- Replies: 6
- Views: 12530
Re: Pledging alignment
Like I said, looking at the textblock for the pledge commands in MME (which reads the data directly from files used in the game) shows that it checks for the values that are assigned when you receive your quest-ring (i.e. the end of the first quest). If the value is above that amount (or possibly ...
- Tue Jun 03, 2014 4:26 am
- Forum: MajorMUD
- Topic: Pledging alignment
- Replies: 6
- Views: 12530
Re: Pledging alignment
Considering the last version of the game that was released was 1.11p, you can't really go by something that was supposedly done in 1.11h. Things often got changed and not included in the notes-- especially towards the end.
Either way, never did it in-game myself (I either dealt with what I had, or ...
Either way, never did it in-game myself (I either dealt with what I had, or ...
- Sat Mar 29, 2014 4:01 am
- Forum: MajorMUD
- Topic: Catoblepas
- Replies: 3
- Views: 8191
Re: Catoblepas
Not sure why you're looking for this thing in the first place as, IIRC, it's not used for anything quest-wise, and using it just auto-kills (i.e. does 9999 damage) whoever used it, but still...
First off, a bit of a no-brainer, but if you're scripting for it, make sure you change it to "Enemy" in ...
First off, a bit of a no-brainer, but if you're scripting for it, make sure you change it to "Enemy" in ...