Search found 548 matches

by syntax
Tue Apr 22, 2025 9:14 pm
Forum: MajorMUD
Topic: Curing Wind priest spell
Replies: 1
Views: 82

Re: Curing Wind priest spell

Are you sure the poison is gone? Or are you saying someone that isn't poisoned at all becomes flagged as poisoned? And you've verified when on the character that the stat output shows no debuff at the same time?

Have the characters been edited or copied with NMR? I have seen some poison flags not ...
by syntax
Tue Apr 08, 2025 1:24 pm
Forum: Advertisements
Topic: Euphoria BBS
Replies: 4
Views: 6144

Re: Euphoria BBS

FYI, my house lost power and because I'm at work, my UPS's died before I could hook up a generator. I do have a whole house generator coming sometime in the next few months.

edit: it's back up
by syntax
Mon Mar 31, 2025 11:29 pm
Forum: MajorMUD
Topic: Changing Experience with Rerolling
Replies: 5
Views: 7789

Re: Changing Experience with Rerolling

TLDR:

Working within the confines of being able to hex edit this without adjusting the way it's doing the math, there are 4 values to edit and those values will depend on what you want to adjust it by.

z = your desired percentage of exp to keep
x = 100 / z
y = 1,000,000,000 / x

Then hex ...
by syntax
Mon Mar 31, 2025 11:18 pm
Forum: MajorMUD
Topic: Changing Experience with Rerolling
Replies: 5
Views: 7789

Re: Changing Experience with Rerolling

So.... yup, there is something missing. Firstly, and don't feel bad for missing this because I did the same thing at first, but these calculations are divisions. Dividing by 10 just happens to be the same as 10%. So, when you change the 10 to an 80, or to a 50 as I did, then you're just dividing it ...
by syntax
Sun Mar 30, 2025 12:44 pm
Forum: MajorMUD
Topic: Chance to cast formula
Replies: 4
Views: 5050

Re: Chance to cast formula


Nice, thought cap was 97, and not 98. Also if the diff over 200, it makes the change 100? That doesn't sound right to me.


Remember that most difficulties are expressed in negative numbers, with more difficult more negative. This check is a positive value of 200 or more.
spellcastchance.png ...
by syntax
Sat Mar 29, 2025 10:14 pm
Forum: MajorMUD
Topic: Chance to cast formula
Replies: 4
Views: 5050

Re: Chance to cast formula

Code: Select all

If SPELL_DIFFICULTY >= 200 then
	chance_to_cast = 100
else
	chance_to_cast = CHAR_SPELLCASTING + SPELL_DIFFICULTY 
	if chance_to_cast > 98 then chance_to_cast = 98
endif
by syntax
Wed Mar 19, 2025 6:16 pm
Forum: MajorMUD
Topic: Character capped at 60 stealth
Replies: 3
Views: 7576

Re: Character capped at 60 stealth

Figured it out...

Number: 690, Name: log raft, Type: Special, Enc: 200, Limit: 0
>> Abilities: Stealth -125

And my stealth calculation is accurate :)
by syntax
Tue Mar 18, 2025 12:28 am
Forum: MajorMUD
Topic: Character capped at 60 stealth
Replies: 3
Views: 7576

Character capped at 60 stealth

Anyone have any clue why this character may be stuck at 60 stealth? My calculation, which works out for other character's I've tested, comes up with 185 as what it should be. I tried going down to light (32% weight) and it made no difference.

Name: Syntax BlackVail Lives/CP: 9/4
Race: Dark-Elf Exp ...
by syntax
Fri Mar 14, 2025 1:57 pm
Forum: MajorMUD
Topic: MajorMUD Accuracy Formula
Replies: 10
Views: 8945

Re: MajorMUD Accuracy Formula

Question regarding Accuracy. If the player has an accuracy of 24 and the enemy has an AC of 30. Would that mean that the player would miss the enemy on every swing?
or a better question would be how does accuracy play into the chance to hit the target.
I typically do not respond to questions on ...
by syntax
Fri Mar 14, 2025 11:15 am
Forum: MajorMUD
Topic: MajorMUD Accuracy Formula
Replies: 10
Views: 8945

Re: MajorMUD Accuracy Formula


I take it you were using the Paramud version of mme… my version does not calculate accuracy (until now). I haven’t looked at how they are calculating accuracy to see if it’s the same as the OG game.


Also... MME code is available online (both mine and the gmud fork). Would be much easier to ...