Search found 10 matches
- Sun Jan 09, 2022 7:21 pm
- Forum: General Discussion
- Topic: New MajorMUD Engine For WG/WIN/NIX/MAC
- Replies: 5
- Views: 18073
Re: New MajorMUD Engine For WG/WIN/NIX/MAC
Did this ever go anywhere?
- Sun Jan 09, 2022 7:18 pm
- Forum: Worldgroup and Editing Questions
- Topic: Setting up a new board
- Replies: 65
- Views: 181382
Re: Setting up a new board
I've been testing with WG2 (DOS) and I got a license violation error, what needs to be replaced / changed to fix that? Like which files does it keep track of that being an issue?
- Sun Jan 09, 2022 7:14 pm
- Forum: General Discussion
- Topic: MegaMud on RPi
- Replies: 2
- Views: 10430
Re: MegaMud on RPi
You can actually do this now on MBBSEmu. It runs great on a RPi. We are currently working on making sure everything functions with majormud, and seem to be in the home stretch if you want to help test!
- Sun Jan 09, 2022 7:09 pm
- Forum: General Discussion
- Topic: Getting the word out
- Replies: 0
- Views: 9230
Getting the word out
Those of you who run MajorMud, how do you get the word out?
Are you basically trying to get old mud people on your server or do you also try to recruit people who have never played before?
Is anyone able keep a decent number of people playing at the same time these days?
Are you basically trying to get old mud people on your server or do you also try to recruit people who have never played before?
Is anyone able keep a decent number of people playing at the same time these days?
- Sun Jan 09, 2022 6:55 pm
- Forum: General Discussion
- Topic: MajorMUD: 1.11p with Worldgroup 2.0?
- Replies: 27
- Views: 64801
Re: MajorMUD: 1.11p with Worldgroup 2.0?
Any idea how many a few is? I don't wanna make too much of a nuisance of myself. 
Edit:
nm, the answer was 10.

Edit:
nm, the answer was 10.
- Sun Jan 09, 2022 6:12 pm
- Forum: Advertisements
- Topic: MBBSEmu MajorMud Alpha / Testing
- Replies: 0
- Views: 2969
MBBSEmu MajorMud Alpha / Testing
We have released an alpha of MBBSEmu that supports Majormud!
Please check it out, file a bug report on git or come talk to us on discord, so we can make it even better!
https://forums.mbbsemu.com/viewtopic.php?f=2&t=22
Please check it out, file a bug report on git or come talk to us on discord, so we can make it even better!
https://forums.mbbsemu.com/viewtopic.php?f=2&t=22
- Sun Jan 09, 2022 6:08 pm
- Forum: MajorMUD
- Topic: WG2 vs WGNT
- Replies: 0
- Views: 8207
WG2 vs WGNT
Does anyone know if there are any major differences between 1.11p on WG2 DOS vs WGNT? Once they are up and running, would it even matter or are there some limitations on the 16bit version?
- Sun Jan 09, 2022 12:30 pm
- Forum: Worldgroup and Editing Questions
- Topic: MBBSEmu Interest
- Replies: 1
- Views: 3700
MBBSEmu Interest
We have been working to make MBBSEmu rock with MajorMUD 1.11p. There are still some kinks to work out, but I'm curious:
Is there anything that would stop people from using MBBSEmu over WG3, assuming MajorMud was fully supported?
Is there anything that would stop people from using MBBSEmu over WG3, assuming MajorMud was fully supported?
- Sun Jan 09, 2022 11:51 am
- Forum: General Discussion
- Topic: MajorMUD: 1.11p with Worldgroup 2.0?
- Replies: 27
- Views: 64801
Re: MajorMUD: 1.11p with Worldgroup 2.0?
Great! Thanks!
- Sun Jan 09, 2022 10:13 am
- Forum: General Discussion
- Topic: MajorMUD: 1.11p with Worldgroup 2.0?
- Replies: 27
- Views: 64801
Re: MajorMUD: 1.11p with Worldgroup 2.0?
I'm trying to get a working copy of 1.11p for debugging MBBSEmu. I want to follow the steps outlined here, but I don't know where to find a copy of 1.11h. Can someone point me to where that archive is hiding?
Thanks!
Thanks!