Search found 5 matches

by PaladinePSoT
Thu Jul 08, 2021 4:06 am
Forum: MajorMUD
Topic: PROT
Replies: 1
Views: 2929

Re: PROT

It is exactly equal to AC, well...

PREV is equal to ac when cast, and on items when equipped, by/on good players. PREV does not work neutral or evil. It does not show up in the AC slot in the stat screen but it is there.
PRGD is broken.
by PaladinePSoT
Wed Jul 07, 2021 10:34 pm
Forum: MajorMUD
Topic: Combat mechanics - a study
Replies: 3
Views: 3446

Re: Combat mechanics - a study

Placeholder for damage discussion
by PaladinePSoT
Wed Jul 07, 2021 10:34 pm
Forum: MajorMUD
Topic: Combat mechanics - a study
Replies: 3
Views: 3446

Re: Combat mechanics - a study

dodge = (dodge from items, spells, abilities, etc)

if enc == light, dodge = dodge + 1
else if enc == none, dodge = dodge + 9

if agility >=50, dodge = dodge + floor((agility-50)/3)
if agility < 50, dodge = dodge + ceiling((agility-50)/3)

if charm >=50, dodge = dodge + floor((charm-50)/5)
if charm ...
by PaladinePSoT
Wed Jul 07, 2021 10:33 pm
Forum: MajorMUD
Topic: Combat mechanics - a study
Replies: 3
Views: 3446

Re: Combat mechanics - a study

Placeholder for Accuracy discussion
by PaladinePSoT
Wed Jul 07, 2021 3:25 pm
Forum: MajorMUD
Topic: Combat mechanics - a study
Replies: 3
Views: 3446

Combat mechanics - a study

For a player attacking a monster

Roll chance to dodge (some cap possibly) (monster dodge * .9)
If success -> dodged, end
if fail -> Roll acc vs AC
if success -> miss, end
if hit -> roll crit
if success -> roll critical damage
if fail -> roll damage
if damage <= dr -> hit glances, end
if damage > dr ...