It is exactly equal to AC, well...
PREV is equal to ac when cast, and on items when equipped, by/on good players. PREV does not work neutral or evil. It does not show up in the AC slot in the stat screen but it is there.
PRGD is broken.
Search found 5 matches
- Wed Jul 07, 2021 10:34 pm
- Forum: MajorMUD
- Topic: Combat mechanics - a study
- Replies: 3
- Views: 3446
Re: Combat mechanics - a study
Placeholder for damage discussion
- Wed Jul 07, 2021 10:34 pm
- Forum: MajorMUD
- Topic: Combat mechanics - a study
- Replies: 3
- Views: 3446
Re: Combat mechanics - a study
dodge = (dodge from items, spells, abilities, etc)
if enc == light, dodge = dodge + 1
else if enc == none, dodge = dodge + 9
if agility >=50, dodge = dodge + floor((agility-50)/3)
if agility < 50, dodge = dodge + ceiling((agility-50)/3)
if charm >=50, dodge = dodge + floor((charm-50)/5)
if charm ...
if enc == light, dodge = dodge + 1
else if enc == none, dodge = dodge + 9
if agility >=50, dodge = dodge + floor((agility-50)/3)
if agility < 50, dodge = dodge + ceiling((agility-50)/3)
if charm >=50, dodge = dodge + floor((charm-50)/5)
if charm ...
- Wed Jul 07, 2021 10:33 pm
- Forum: MajorMUD
- Topic: Combat mechanics - a study
- Replies: 3
- Views: 3446
Re: Combat mechanics - a study
Placeholder for Accuracy discussion
- Wed Jul 07, 2021 3:25 pm
- Forum: MajorMUD
- Topic: Combat mechanics - a study
- Replies: 3
- Views: 3446
Combat mechanics - a study
For a player attacking a monster
Roll chance to dodge (some cap possibly) (monster dodge * .9)
If success -> dodged, end
if fail -> Roll acc vs AC
if success -> miss, end
if hit -> roll crit
if success -> roll critical damage
if fail -> roll damage
if damage <= dr -> hit glances, end
if damage > dr ...
Roll chance to dodge (some cap possibly) (monster dodge * .9)
If success -> dodged, end
if fail -> Roll acc vs AC
if success -> miss, end
if hit -> roll crit
if success -> roll critical damage
if fail -> roll damage
if damage <= dr -> hit glances, end
if damage > dr ...