Search found 13 matches
- Sun Mar 25, 2018 1:48 am
- Forum: General Discussion
- Topic: New Theme
- Replies: 2
- Views: 7345
Re: New Theme
Indeed. A new theme is a good way to show everyone that you're still around.
- Mon Mar 19, 2018 5:21 pm
- Forum: MajorMUD
- Topic: Training level 66+
- Replies: 22
- Views: 74141
- Sun Mar 04, 2018 8:51 pm
- Forum: Quests
- Topic: Fangblade Quest
- Replies: 1
- Views: 19433
Re: Fangblade Quest
You forgot a step-
Open a hundred chests until you finally find all the ingredients. Good luck!
Open a hundred chests until you finally find all the ingredients. Good luck!
- Mon Feb 26, 2018 8:23 pm
- Forum: MajorMUD
- Topic: deed vanished
- Replies: 6
- Views: 12050
Re: deed vanished
The mod with that put the gang houses into the game (mod 8) was the buggiest mod ever released. It was also the very first mod that Metropolis wrote all by themselves after buying the game from WCC. So, use the gang houses at your own risk.
- Mon Feb 12, 2018 7:55 am
- Forum: Quests
- Topic: Specific Race/Class Quests
- Replies: 1
- Views: 130513
Re: Specific Race/Class Quests
Level 48 Druid Spell:
Glacial Skin
Collect the following items:
White Dragon Hide (1% drop from Young & Adolescent White Dragon)
Frozen Shard (Ice Golem near Ice Sorceress: 1% drop)
Behemoth Hide (a Torso item- 1% drop from Chests)
Deliver these items to Gnome Merchant in Shallow Jungle just a ...
Glacial Skin
Collect the following items:
White Dragon Hide (1% drop from Young & Adolescent White Dragon)
Frozen Shard (Ice Golem near Ice Sorceress: 1% drop)
Behemoth Hide (a Torso item- 1% drop from Chests)
Deliver these items to Gnome Merchant in Shallow Jungle just a ...
- Thu Feb 08, 2018 1:27 pm
- Forum: MegaMUD - ProjectOrion
- Topic: Current Status / Discussion
- Replies: 11
- Views: 165326
Re: Current Status / Discussion
I don't know if you've already got something like this in the works, but I had a thought...
One of the shortcomings in MegaMUD is knowing that you don't need swamp boots since you have green dragon boots. So, it got me thinking about a solution- perhaps there could be a checklist on the character ...
One of the shortcomings in MegaMUD is knowing that you don't need swamp boots since you have green dragon boots. So, it got me thinking about a solution- perhaps there could be a checklist on the character ...
- Mon Feb 05, 2018 8:32 pm
- Forum: MajorMUD
- Topic: MegaMud @share
- Replies: 5
- Views: 11542
Re: MegaMud @share
Are you talking about money sharing? That would be under Cash. All it does is work to divide coins between all party members so that they share the weight when collecting. I never use it because it's flawed- one person can easily wind up too heavy to move and that breaks party. The option is called ...
- Tue Jan 23, 2018 6:03 pm
- Forum: MajorMUD
- Topic: Leather Armour Problems
- Replies: 4
- Views: 9428
Re: Leather Armour Problems
yeah, I know that the benefits vary among dragon armour, but that really becomes moot. I mean, there's no point to getting the ability to resist fire if you're going to get ripped to shreads because your AC and DR is so low that you're hit all the time. And encumbrance varies among the dragon armour ...
- Mon Jan 22, 2018 3:22 pm
- Forum: MajorMUD
- Topic: Leather Armour Problems
- Replies: 4
- Views: 9428
Leather Armour Problems
What're everyone's thoughts on leather armour in classic mud? It stops at Dragon Armour (white, black, red, blue, and green) and they are not up to par. They all very in encumbrance, AC, and DR in ways that just don't make sense. I play on an edited mud and I hope that the sysop there makes some ...
- Tue Jan 09, 2018 8:39 pm
- Forum: MegaMUD - ProjectOrion
- Topic: Current Status / Discussion
- Replies: 11
- Views: 165326
Re: Current Status / Discussion
That makes a lot of sense. Thank you!