ya I have only really edited one area anyways, got a lot of things planned out but nothing in the data.
I think i will have to do a full reinstall.
I did a O version the first time, will do P this time.
Search found 17 matches
- Mon Dec 29, 2014 1:30 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
- Wed Dec 24, 2014 11:57 pm
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
please note I said I tried a default load at hte start, and nothing loaded then either. this isn't an editing mistake issue, I am pretty sure my actual game edits are spot on, its the bbs setup I'm having troubles with.
its either a buffer issue, or something similar.
I'm still searching for the ...
its either a buffer issue, or something similar.
I'm still searching for the ...
- Tue Dec 23, 2014 1:51 pm
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
ya I hear ya, Its weird. I am sure its gotta be something to do with a setting or the computer or buffers somewhere.
I wont lie, I'm not sure why you not getting mobs respawns. Have you tried a sys reset in that room? And then have a cleanup? Offline recovery? Restocking the shop I'm not sure ...
I wont lie, I'm not sure why you not getting mobs respawns. Have you tried a sys reset in that room? And then have a cleanup? Offline recovery? Restocking the shop I'm not sure ...
- Tue Dec 23, 2014 5:02 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
Able to assign a rat to a room as a NPC like they did with the cave worm, the rat spawns every time you enter or leave the room as per instant spawn room...
but the random lairs and such still won't spawn.
but the random lairs and such still won't spawn.
- Tue Dec 23, 2014 3:17 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
installed nightmare on my windows 7 machine beside this xp one, with the original dats for reference, all is good there!
- Tue Dec 23, 2014 3:04 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
Alright so I imported the blank mod, i kept the monsters and items as they were, makes it a lot easier.
I made a starting area, assigned lairs with group 1, index 1 with a max spawning of 3 in the lair rooms and made the non lair rooms normal (should i have left them as lair? one bad thing I ...
I made a starting area, assigned lairs with group 1, index 1 with a max spawning of 3 in the lair rooms and made the non lair rooms normal (should i have left them as lair? one bad thing I ...
- Mon Dec 22, 2014 5:07 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
1. You need to make sure you have the default rooms set(bank, sysop supp,sys go's.etc. Also do the add blank rooms util in nightmare. Read once if you have gaps you have issues. <just a suggestion>
2. For mud you have the sysop menu at the mud menu you type sysop, in offline utils you have offline ...
2. For mud you have the sysop menu at the mud menu you type sysop, in offline utils you have offline ...
- Mon Dec 22, 2014 4:27 am
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
Ok, to revisit the first list of 'how to'
The mod loads, I can log in as sysop and go to support and move through all the module rooms making sure that all modules are now loaded correctly.
This is a almost unedited version of MMUD, the only edit I have currently done is added gladiator as a test ...
The mod loads, I can log in as sysop and go to support and move through all the module rooms making sure that all modules are now loaded correctly.
This is a almost unedited version of MMUD, the only edit I have currently done is added gladiator as a test ...
- Sun Dec 21, 2014 4:57 pm
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
seems my DLL supports new classes, made a gladiator in slot 16 to test it out, can log in and out fine and still a gladiator, haven't been able to train him yet to see if that works as I can't spawn the monsters yet lol
- Sun Dec 21, 2014 4:45 pm
- Forum: Worldgroup and Editing Questions
- Topic: TheCrimsonWar project
- Replies: 15
- Views: 17780
Re: TheCrimsonWar project
Other questions related to the actual MUD editing, can I post these in this WG and editing forum?
1a- anyone know if the system works if you expand the casting schools levels? IE Priest-1 Priest-2 Priest-3 to include Priest-4 Priest-5 and redistribute the spells throughout those, will this work ...
1a- anyone know if the system works if you expand the casting schools levels? IE Priest-1 Priest-2 Priest-3 to include Priest-4 Priest-5 and redistribute the spells throughout those, will this work ...