Search found 614 matches

by BearFather
Thu Apr 28, 2022 12:20 pm
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 5613

Re: Big Map

The dream has kept my board afloat
by BearFather
Wed Apr 27, 2022 11:05 am
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 5613

Re: Big Map

Ohh going thru the DB can be a nightmare, esp when trying to standardize the code. I remember when I tried to use mud data for my mud game I was pulling my hair out cause of all the weird edge cases.
by BearFather
Fri Apr 22, 2022 12:19 pm
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 5613

Re: Big Map

That is cool as fuck till it crashed my browser window.
by BearFather
Tue Mar 29, 2022 11:05 am
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 5613

Re: Big Map

I still think this is cool as fuck, can stare at it for hours naming areas and pointing to bosses.
by BearFather
Wed Mar 23, 2022 11:13 am
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 5613

Re: Big Map

That is cool is fuck, I use the old one all the time to determine where I build a new mod.
by BearFather
Fri Mar 11, 2022 10:05 am
Forum: General Discussion
Topic: Trying to open new board
Replies: 7
Views: 1487

Re: Trying to open new board

I can't connect still. The "computer" thing is just WG trying to be clever. Altho WG should only know about your internal IP and not external. So in WG setup set up the internal IP as the address. If your IP changes internally you will have to re-run WG setup to change it. So to back up so...
by BearFather
Thu Mar 10, 2022 11:03 am
Forum: General Discussion
Topic: Trying to open new board
Replies: 7
Views: 1487

Re: Trying to open new board

First off you don't want to turn off your routers firewall, or you meaning the firewall in windows?

What you want to do is port forward port 23 to the 107 box. What brand and model of router do you have?
by BearFather
Thu Mar 10, 2022 11:00 am
Forum: General Discussion
Topic: Port forwarding with VM
Replies: 8
Views: 7709

Re: Port forwarding with VM

That is correct.
by BearFather
Thu Mar 03, 2022 11:23 am
Forum: MudRev
Topic: Broken Class/Races
Replies: 3
Views: 749

Re: Broken Class/Races

When it came to assigning spells to classes, I found it was easier to set them to any magic level that way mega doesn't restrict it.
by BearFather
Tue Mar 01, 2022 12:44 pm
Forum: MudRev
Topic: Broken Class/Races
Replies: 3
Views: 749

Re: Broken Class/Races

Hmm you will need to edit your dll to allow more races and classes. There should have been a modified dll included with the patch.

If not, go here and read how to edit the classes and races. Might as well do spell/monster limit too.
https://kyau.net/wiki/MajorMUD:Documentation