Dodge

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astronomical
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Joined: Tue Jan 21, 2020 12:10 am

Dodge

Post by astronomical » Tue Jan 21, 2020 1:53 am

Does anyone know:

1) how to calculate dodge % based on your +dodge stat. For example: does +1 dodge = +1 dodge %?
2) how does dodge relate to the accuracy of a mob? Is there a way to calculate how much dodge you need to dodge a particular type of mob?
3) what is the dodge cap?

Thanks!


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BearFather
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Location: Portland, OR
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Re: Dodge

Post by BearFather » Fri Jan 24, 2020 12:40 pm

Don't know the numbers my self but there is there is a post on here with all these stats just do a quick search on here.


astronomical
Posts: 2
Joined: Tue Jan 21, 2020 12:10 am

Re: Dodge

Post by astronomical » Sat Jan 25, 2020 1:11 pm

Thanks for the reply.

I saw the stats page which talks about which stats give +dodge, but that post does not state HOW the dodge stat is used. For example, does +1 dodge = +1 dodge %?
And if it is is +1 % dodge, against which kind of accy mob?

I will keep looking into this.


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BearFather
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Re: Dodge

Post by BearFather » Sun Jan 26, 2020 12:22 pm

There is a combat post, but let see if I can pull it from memory.

+1 dodge = +1% dodge.

How it's calculated, if you have say 25% dodge, and a mob attacks you. It would roll the dodge percentage to see if it hits before any calcs are done with acc or AC.

So in game steps it would look like this...

Mob determines which PC to attack.
Dodge is rolled(if dodge end combat swing show dodge message)
Roll attack hit(test ACC vs AC)
Test if attack roll was crit
Roll damage if hit was success or crit.

I hope that makes sense, not the exact steps but the idea is the same.


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