Dodge Testing & Comparisons

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MiOw
Posts: 97
Joined: Tue Nov 15, 2016 7:40 pm

Dodge Testing & Comparisons

Post by MiOw » Fri Dec 21, 2018 9:32 pm

Dodge Testing

Modified cave bear, 5000 HPS (regens), 125 accy, six swing
10+ minutes in combat per scenario (900+ swings against)
Level 35 Halfling Ninja, 150 agil, +35 dodge (race/class)

Enc. Agil Dodge%
00% 100 42%
00% 110 44%
00% 120 46%
00% 135 52-53% (?)
00% 140 52%
00% 150 52%
18% 150 52%
34% 150 47%
68% 150 47%

General Character Comparisons; Level 59 wearing full dodge gear w/ dragonfang ninjato + gunsen

Halfling Ninja, 150 agil, +112 dodge...
89-90% dodge, 315 avg. round

Nekojin Ninja, 130 agil, +102 dodge...
88-89% dodge, 345 avg. round

Dark-elf Ninja, 120 agil, +102 dodge
87-88% dodge, 350 avg. round

Dwarf Ninja, 90 agil, +102 dodge
86-87% dodge, 365 avg. round
@34% (Medium) Encumbrance; 86-87% dodge, 310 avg round
*avg. round due to -10 reduced QnD bonus cap

59 Half-Ogre Ninja, 60 agil, +102 dodge
85% dodge, 390 avg. round

Conclusions

Encumbrance does not have any linear effect on dodge. A penalty does appear to apply above light encumbrance, but it seems you can compensate with bonuses. Agility seems to improve dodge on the order of ~2% for every 10 that it is raised, limited by diminishing returns along with bonuses and penalties. Picking a specific race for "dodge" purposes seems nominal, rather pick what you feel is the best fit for your play purpose; party damage, solo character, etc...

I might do some further testing to see when the +dodge bonus levels off, just not sure if I want to post that and spoil the fun...

Cheers!


ClassicMUD... lightly seasoned with no dupes!
www.mudinfo.net/viewtopic.php?f=64&t=2357
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syntax
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Posts: 466
Joined: Tue Jun 02, 2009 10:02 am

Re: Dodge Testing & Comparisons

Post by syntax » Fri Dec 21, 2018 11:31 pm



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