This ability designates a monster to guard the monster being edited. NMR says that multiple monsters can be set as guard, but this is not true. The game will only recognize a single entry. For example, if you have, from top to bottom in the abilities list, monsters 1, 3, and 2 set to guard monster 4, the only one that will be recognized in game is monster 2. If you have monsters set to guard monster 2 the effect does not waterfall down, meaning monster 1 would not guard monster 2 if it were set to when you attack monster 4.
Conclusion: you can only set a single guard using ability (146) per monster and the effect is only valid for the monster the player is attempting to engage.
General MajorMUD Discussion
2 posts • Page 1 of 1
You confused me on that one. Or maybe I'm just high. But my understanding you can have it on multiple monsters, but only 1 at a time will actually guard them. But been awhile since I played with monster guard.