Room Illumination - ranges, abilities, other
Posted: Thu Sep 07, 2017 10:11 am
I was curious about different aspects of room illumination and thought I'd share my findings.
First, the ranges that apply for different levels of visibility based on illumination
+0 Illu or Above is fully visible (no modifier)
Below 0, The room is dimly lit
Below -100, The room is barely visible
Below -150, The room is very dark - you can't see anything
Below -200, The room is pitch black - you can't see anything
There are three abilities that impact illumination
#13 - Illu - increases/decreases the illumination value for ONLY the target, example being that the person wearing a mask is the only beneficiary
#14 - RoomIllu - increases/decreases the illumination value for all people in the room, example being the Sunsword lighting up the area
#54 - IlluTarget - this one is a little tricky and appears to be the one that applies to light sources (torches, lanterns, light balls, etc...) As best I can tell it "illuminates" the target, and by this THEY light up the ROOM. This is evident when someone using a torch or light ball allows others in their party that walk in behind them to benefit from the illumination. When you equip a light source, you in effect become the "Illuminated Target" per the ability's namesake. I believe the game treats something that is (Readied) much like a spell effect because this ability does not work the same if something is equipped, as would be an armor/weapon item that generally has one or both of the other two abilities.
The starlight spell adds #14 - RoomIllu
Thanks!
First, the ranges that apply for different levels of visibility based on illumination
+0 Illu or Above is fully visible (no modifier)
Below 0, The room is dimly lit
Below -100, The room is barely visible
Below -150, The room is very dark - you can't see anything
Below -200, The room is pitch black - you can't see anything
There are three abilities that impact illumination
#13 - Illu - increases/decreases the illumination value for ONLY the target, example being that the person wearing a mask is the only beneficiary
#14 - RoomIllu - increases/decreases the illumination value for all people in the room, example being the Sunsword lighting up the area
#54 - IlluTarget - this one is a little tricky and appears to be the one that applies to light sources (torches, lanterns, light balls, etc...) As best I can tell it "illuminates" the target, and by this THEY light up the ROOM. This is evident when someone using a torch or light ball allows others in their party that walk in behind them to benefit from the illumination. When you equip a light source, you in effect become the "Illuminated Target" per the ability's namesake. I believe the game treats something that is (Readied) much like a spell effect because this ability does not work the same if something is equipped, as would be an armor/weapon item that generally has one or both of the other two abilities.
The starlight spell adds #14 - RoomIllu
Thanks!