Idea: combat simulator
Posted: Fri Jul 07, 2017 1:30 pm
Formulas for mud combat are fairly (completely?) known at this point. How many times do you wonder
"Can I can take this boss with my party?" or
"What's the best build for damage per round?" or
"What's the best build for survivability in this area?" or
"Can I survive scripting here?"
I want to build a script that will let you:
1) Designate 1 or more players in your party, with race, class, stats, gear, buffs.
2) Designate 1 or more monsters, or 1 or more opponent players (maybe future state PVP simulation)
Simulate battle with a faux cap, and simulate battle X times (think 1000+), and determine averages of outcome.
Thoughts? Is this cool, or lame?
"Can I can take this boss with my party?" or
"What's the best build for damage per round?" or
"What's the best build for survivability in this area?" or
"Can I survive scripting here?"
I want to build a script that will let you:
1) Designate 1 or more players in your party, with race, class, stats, gear, buffs.
2) Designate 1 or more monsters, or 1 or more opponent players (maybe future state PVP simulation)
Simulate battle with a faux cap, and simulate battle X times (think 1000+), and determine averages of outcome.
Thoughts? Is this cool, or lame?