Hi:
Does anyone know if there is a way to set and evaluate a variable in MegaMud? I'm trying to do specific message responses based on a specific state / flag / variable. The only type of variable stuff I've found are the substitute variables which don't really help for what I'm trying to do. Guessing this isn't possible.
Thoughts?
MegaMud: Setting / Evaluating variables?
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- Posts: 88
- Joined: Fri Mar 30, 2012 9:38 pm
Re: MegaMud: Setting / Evaluating variables?
The best thing I have found is I believe the same thing you are referring to...
example:
Message: {1} telepaths: @do slap {2}
Response: slap {2}^M/{1} Done.
If there is anything better than this I'd love to hear about it also, if not maybe someone will find this example useful.
example:
Message: {1} telepaths: @do slap {2}
Response: slap {2}^M/{1} Done.
If there is anything better than this I'd love to hear about it also, if not maybe someone will find this example useful.
Re: MegaMud: Setting / Evaluating variables?
Yeah those could be handy but I was trying to actually set a variable at some point to whatever I want so that I could evaluate that same variable later (as a flag) to do something.
Don't think it's possible to do this in MegaMud.
Don't think it's possible to do this in MegaMud.