Find the kobold king in misty valley, kill him and take the iron crown he drops.
Find the shifty dwarf in the sewers, ask him “crown.”, youll get a gold signet ring.
Find Duergar Lord in the dwarven mines, ask him “balthazar”, you need the signet ring to get there.
Find the giant two-headed troll in the misty valley swamp, kill him, you will get some black retchweed upon his death.
Path to the “Mushroom Cave, Black Mushrooms” in mega’s black caves folder (NOT “Black Caves, Mushroom Cave”), once there “harvest mushrooms”.
Return to Duergar Lord and ask him “ingredients”.
Find the huge obsidian golem also in dwarven mines, kill him and take the obsidian talisman he drops.
Return to Duergar Lord and ask him “transport”, everyone in party will be transported.
Kill Champion Gudruk while evil-aligned and then “push button”. A door will open to the east, go in.
Type “poison food”.
Return to Duergar Lord and ask him “return”.
Return to Balthazar and ask him “alliance.”
Previous instructions:
Hidden Text:
From MMB:
Ask shifty dwarf crown
Kill kobold king
Ask shifty dwarf crown (have the iron crown, duh)
Kill two-headed troll
Harvest mushrooms in the black caves (it's a module 3 area, no there's no MegaDUM path, use a map, and watch out for the mind flayers, they can insta-kill you if you're under level 26 or low on hp)
Ask duergar lord ingredients
Kill the huge obsidian golem and take its talisman (note: you must have one talisman for each person questing evil, as the duergar lord's text block calls for taking it before flagging you)
Ask duergar lord transport
Kill Champion Gudruk
poison the food
Ask duergar lord return
Ask Balthazar alliance
You will get a chest to open and 500K Exp
From MudVille:
Gather a rope and grapple, mine pass, swamp boots, and a rusty iron key (or skiff)
Go to Rhudaur and ask Balthazar work
Go to the Shifty Dwarf, and ask about Duergar
Ask Shifty Crown
Open the pouch he leaves behind
Go to the Duergar Lord
Ask Lord Balthazar
Go get black mushrooms and retchweed, and return them to the Duergar Lord
Ask Lord Ingredients
Get the Obsidian Talisman from the Quaggoths, and equip it.
Return to the Duergar Lord
Ask Lord Transport
Kill Champion Gudruk, then push the button
Poison the food
Return to the Duergar Lord
Ask Lord Alliance
Ask Lord Return
Return to Balthazar
Ask Balthazar Alliance
You will need about 2,000 encumbrance free for your reward - 500,000 Points and a Black Steel Chest
From MudCentral:
Goto Balthazar
Ask Bal work
Goto Shifty Dwarf
Greet Shifty
Ask him everything highlighted.
Goto Kobold King in the caves on the NE area of Misty Valley
Kill the king
Take the iron crown the king drops
Goto Shifty Dwarf in the Silvermere sewers
Greet Shifty
Ask Shifty crown
Open pouch (you should now have a signet ring)
Goto Duergar Lord deep in the dwarven mines
Ask Lord Balthazar
Goto Two-Headed Troll in the Misty Swamp
Kill the troll (you will see a message where you grab some retchweed upon his death)
Goto Mushroom Caves on the east side of the second level of the Black Caves
Find the room with a patch of black mushrooms in it
Harvest mushrooms
Goto Duergar Lord
Ask Lord indredients
Goto Huge Obsidian Golem in the dwarven mines
Kill the golem
Take the obsidian talisman he drops
Goto Duergar Lord
Ask Lord transport
***Everyone in your actual party will be transported, alignments do not matter
Kill Champion Gudruk
Push button
Go one room into the kitchen
Poison food
Goto Duergar Lord
Ask Lord return
Goto Balthazar
Ask Bal alliance
Quest Complete, you will get a chest to open and 500K Exp
Get to Lost City using sys go or the normal method if unavailable.
Path to Aged Earth Dragon entrance, the next path you take you will hit him within a few rooms so be ready, everyone needs a phoenix feather or magma amulet.
If you have a polished key, path straight to Dark Phoenix. If you don’t have a polished key, path to the large red demonling and kill it, but you need a red rock key to get there. If you don’t have a red rock key you need to loop the volcano west or eastside loop and kill the mobs there until a red rock key drops. Path to the Dark Phoenix.
Collect a feathered key which drops from the giant efreeti’s right outside the Phoenix’s door.
Kill the Dark Phoenix while evil-aligned and have as few buffs as possible before going in or you may miss the quest. Try for no more than 5 to be safe.
Return to Balthazar and ask him “news”.
Previous instructions:
Hidden Text:
Update 3/5/16: None of this is necessary at all except for the stuff you need to *GET to* the dark phoenix. Once you complete 3rd quest simply kill the DP. There are no quest flags changed from the time you complete the 3rd align quest up until you kill the DP. -syn
From MudVille:
Items you need before you start this quest:
Rope and Grapple
1 Runic
Magma Amulet
Wooden Skiff, Silverbark Canoe or Log Raft
Go to Balthazar and ask him about work.
Ask Balthazar journey
Kill the King Crab and equip his claw.
Go to Seher'Sahham
Ask Seher'Sahham about fee
Ask Seher'Sahham activate
Get the golden idol from the chest in the wrecked ship
Head to the earthen catacombs and abandoned temple
Kill the deranged priest in the lost city
Go to the gaunt one messenger and greet him
Go to the gaunt one elder
Ask gaunt one elder agreed
Kill the aged earth dragon and take the severed claw back to the gaunt one elder.
Ask gaunt one elder claw
Find the room near where you killed the dragon that dead ends from an east exit. From there, go north and east, then north and west. Say "tharamon dur slamen".
Kill Fire Knights until you get a red rock key.
Kill the Red Demonling and get the polished key.
Kill Lesser Efreetis until you get a feathered key.
Kill the Dark Phoenix
Return to Balthazar
Ask Balthazar news
Your reward: 2,000,000 experience and a loyal quest cloak.
From MudCentral:
a flotation device (skiff, silverbark canoe, log raft)
golden idol
magma amulet (can be gotten later on from behemoth hellhound hides if needed)
1 runic
king crab claw
severed dragon claw
red rock key
polished key
feathered key
Goto Balthazar
Ask bal work
Go through the waterfall on the western end of the Silver River
kill king crab
dig with the claw
Goto Seher'Sahham
Ask Seher'Sahham fee (make sure you have 1 runic)
Go through the water portal
pick up a golden idol in lagoon
Go through the roof in NW corner of Lost City
Goto Gaunt One Messenger
greet messenger
Goto Gaunt One Elder
greet elder
ask elder agreed
Goto Aged Earth Dragon
kill him
Goto Gaunt One Elder
ask elder claw
Goto volcano
kill red demonling
kill lesser efreeti
kill dark phoenix
Goto Balthazar
Ask chan news
Quest Complete, you will get a cloak and 2 mil Exp
Find Enigma Lord, greet him, and ask “balthazar”, he will tell you to desecrate the altar in arlysia.
Go to Pastor Lander’s room in the arlysian temple and “desecrate altar”.
Return to Enigma Lord and ask him “deed”.
Find and kill the Dreadlord of Blood, he will drop red parchment(s).
Return to Enigma Lord and ask him “bring”.
Find and kill the ancient gypsy woman, you’ll have a long golden chain.
Return to Enigma Lord and ask him “retrieve”, He will become hostile. Kill him.
***asking retrieve is optional, you only need to kill him.
Find the old hermit in arlysia, ask him gift. He will give you a jagged bone key.
Path to the rotting beholder, kill it. Take the rotted tongue and eye, then “pull lever”.
Greet the old man. Ask him “old man”, “prophecy”, “dark fold”, then “portal”.
Walk a few steps in a circle to the Hideous Face. “place eye in socket”, then “place tongue in hole”. A mirror portal will be summoned. Make the party “@go portal”.
Regroup and go north for the first room of wraith knights. It is very dark, rooming really helps.
Go north and west and south, there will be a second room of wraith knights. Kill them and healup, then go west through a hidden exit and kill the colossal midnight dragon. After that kill the tapestry, once it is dead and is a neutral item in the room, healup and rest, then make the party “@go tapestry”. This will remove all buffs, regroup and kill the Dark Mage
Note 1: you may want to make a macro that makes everyone go portal, then re-invites everyone.
Note 2: Anyone who dies at the Dark Mage will have their items scattered between rooms 1-10 of map 17
Optional: go portal and kill Zanthus from here
Return to Balthazar, ask him “knowledge”.
Previous Instructions:
Hidden Text:
From MMB:
Ask enigma lord balthazar
Go to Arlysia and lay the smack down on Pastor Landor. You can use the northern entrance to the temple, I believe. Type desecrate altar after he's dead.
Ask enigma lord deed
The group he was talking about was the Dreadlord of Blood and his buddies. I'd offer you what the goods left of the tissues, but Dready is gonna need them to clean up the mess he's gonna make of your party. He's not on the normal mod 9 map, so me try to direct you. See the part where it says "W - Crow's Nest And Down"? Follow that line until you see an L that has exits sw, se. Search northeast there. In the cruelest twist of fate in mud, you must kill the dreadlord one time for EVERY evil quester, as you need an item he drops rather than a flag from his death.
Ask enigma lord bring
Kill the ancient gypsy woman
Spell up and ask enigma lord retrieve, then kick his ass for makng you kill the dreadlord of blood 14 times.
Directions to Enigma Lord
From Blackwood Garden entrance, go se,s,s,sw,s,se,search north,n.
Walk Through
ask bal work
Balthazar chuckles at you with derision, "After that complete and utter failure from your last mission you dare to consider looking for more work here?" He waves you away without a second glance, growling, "Leave me be before I have you slaughtered with the other dogs." As you begin to contemplate an assassination two guards enter the room. One of them bow and speaks "Dark Lord, a courier from the Blood.." Balthazar snaps at him, "Bring him in immediately dog!" A person dressed in full black armor save for a large red skull emblazoned upon their breastplate enters. They do a half bow to Balthazar and present a red scroll tied with black silk. Balthazar impatiently snatches it away, growling all the while. He opens the scroll and immediately begins reading, his eyes widen and the growling continues. Finally he finishes and crumples up the parchment. Turning to the courier he says "Here is your answer!" and hurls the parchment at the courier, as it strikes him in the head the courier turns into a pillar of flame and vanishes without a sound. As the last pieces of ash fall to the ground the towering lord of evil rages around the room... "...Lord Nadroj dares defy me!..." "...Will not alliance without the dark mage destroyed!..." "...Him and his fanatic cult will be crushed if not for my help!" Finally he stops his tirade and suddenly the great and mighty Balthazar towers before you, almost blocking out the entire room from view. "I require your services once more it would seem, and this time I warn you failure of any type will result in dismemberment!" Balthazar takes a deep breath, and begins flexing his muscles, finally he begins speaking. "I will make this simple for you, I require the aid of an assistant of mine from long ago. He is the Enigma Lord. You will go to him. You will do what he says. He will tell you how to find out about this prophecy, this mage, this pig dog dares to overthrow me!" He pauses to ensure he doesn't get any dumb looks from y ou, finally he whispers. "Go now scum, return with what KNOWLEDGE you can glean from my assistance, or do not return at all. Speak with the hag near the swamp she can provide you with travel." Lastly he adds, "And should you run into any cur of the Blood God, slay them without hesitation!"
*** Find Enigma Lord ***
ask enigma
You are given but a smirk by the Enigma Lord, in a voice of unnatural cold he speaks, "What is it you want worm, has someone sent you as their lackey to me, make it quick or I shall break you in two!" as enigma balthazar The mystic raises an eyebrow... A whispering laugh escapes the lips of the undead mystic as you tell him the mission you have been sent to accomplish. "So he once again has need of my services, that buffoon." Jagged teeth appear with the smile on his pale face. "Very well scum, I hope you are well rested, you have alot of work ahead of you." An devilish chuckle escapes his lips and he leers at you, "I will certainly enjoy this. For your first task, the great and mighty Arlysia holds the temple of Dawnstar, a deity I mock in my daily meditations, do away with the Pastor that protects the temple, and desecrate the altar. When the DEED is complete, return to me for more tasks!"
The Arlysian Temple, Altar You notice altar of dawn here. Obvious exits: east, northeast, southeast
desecrate altar
With great malice you take your weapons and strike down the altar of the sun, soon your wrath overtakes you and before you know blood has been splashed with great arches over the walls and shattered pieces of the altar, who's you cannot say. You grimly inspect your handiwork, noting how dim the church has suddenly become. To your surprise the priest still appears to be breathing. Walking away, you grant him another day to live so that he may see the desecration he could not stop.
ask enig deed
The kai master flashes you a wicked grin...
He chuckles, relishing the details of your evil deed as you tell him the events that lead up to it. "Very good worm, I now promote you to be my lap dog, rejoice that I did not kill you before you spoke of Balthazar." A disgusting smirk flashes across his glacial face, and an evil gleam enters his stone eyes. "Your next task is perfect for a lap dog such as yourself, I have seen the prescence of the scum of Nadroj in the forest. It displeases me that they would walk amongst the forest like mere ruffians without paying homage to me. Hunt them out and slay them, I believe Nadroj would have frighteningly stupid enough to give the leader of that little band some parchment with orders and such, BRING it to me as proof of their death." He then gives you a quick slap to the face and yells "Go dog, run before you anger me further!"
***Kill the Dreadlord of Blood, return parchment to Enigma Lord***
ask eni bring
The kai master flashes you an evil row of jagged teeth... You hand the parchment to the Enigma Lord With childish glee the mystic opens the parchment, snickering with each line. "Some day I must pay Nadroj a visit and show him how to train his troops in hospitality." The Enigma Lord gazes at you with another leer, "I have good news for you minion, no longer are you the lap dog, now you have become my beggar, let there be rejoicing!" He chuckles at his own cleverness before continuing, "Now then beggar of mine, there is one last task you must complete, and then you are free from my bond. Somewhere within the Blackwood's there is an encampment of gypsy filth, they have hid from me very well, but now that I have a lap dog beggar, I am sure they can be found out." From nowhere a hand strikes you in the face, "Pay close attention scum, the leader of the encampment is an ancient old hag, and on this ancient old hag is a long golden chain. RETRIEVE for me this trinket, and your status as my servant shall come to a close." His wicked face shows another cheshire grin you have come to recognize.
***Kill the Ancient Gypsy Woman, return long golden chain to Enigma Lord***
The wretched woman finally is struck down, a screeching wail escaping her cracked lips, Around her waist you see the chain you have been told to seek out, it glows a mixture of red and yellow. You gingerly remove it from the waist of the hag and wonder if you almost heard a breath escaping from her ancient lungs. An ancient hand snakes out, grabbing hard into your wrist, you suddenly find yourself next to the woman's face and her voice sears into your mind, "I foresaw your visit here, and so I also foresee the mystic is against you, he is out to destroy you. Death awaits you unless you even the wage, take this potion and splash him with it before battle." With that her other hand slips a small vial into yours, as your hand encloses it your palm seems to be set ablaze for a moment. With that the woman is back on the floor, and you can't hear any breath from her lungs.
ask eni retrieve
The Enigma Lord gives you knowing, expectant smirk... With your final deed complete you show the chain to the mystic, "Ah the hermit will enjoy this." he mumbles as he makes a stabbing gesture in an attempt to swipe it. You remain the quicker, and he snarls at you viciously, "Blind fool, you should realize by now that Balthazar will meet his doom by the hands of the Dark Mage, and I intend to be the first to enjoy his collapse!" As he gracefully moves into a fighting stance you reach for the small vial given to you by the gypsy, a smirk appears on his face and he says, "Weak scum, no potion of yours will aid you now, prepare for death, it will come for you quickly!" He jumps at you as you hurl the potion at him, it shatters on his chest and covers him with a strange black liquid, he howls in great agony even more enraged!
*** Enigma Lord will now turn Hostile, Kill him too ***
With a nightmarish roar the Enigma Lord falls to your deathblow, once a being of great and awful power, he is now only a broken puppet, hunched over into a mass of dead flesh. Your former contact vanquished, you decide it best to continue on to the old hermit and give him the chain for passage into the library.
*** Now Seek Out the Old Hermit in Arylsia ***
ask old gift
The hermit gives you a leer... The old man lets out a wicked cackle as you hand him his gift. The old man clutches his gift greedily, and hands you a jagged bone key, "With this ye may open the door to the library." His old eyes suddenly alight with mischief and he grins, saying "Consider ye warned that the place is not the great monument of knowledge and peace it once was." With a final cackle the hermit tells you, "Be sure to stay out of the Inner Sanctum, people tend to get cranky if you be disturbing them in there." Lastly he adds, "Should you ever misplace your key, you may remind me of this, and I may happen to have another on me."
*** Kill the Rotting Beholder, Be Sure to have both the Eye and, Tongue he drops***
*** Pull Lever to reach the Old Man (Maxmillion) ***
ask old The withered creature bows and nods to you slightly, dried lips forming something of a smile. "Greetings visitor, no doubt you are either an illusion sent by the OLD MAN, or you are someone sent to stop the dreaded PROPHECY from occurring." He lets out a dry chuckle at his speculation, "It is of no matter, my name was MAXMILLION, once a mage of some worth who taught and studied at the Daerlorn Academy. Now, as you see, I am just a mere prisoner of Helvectus' apprentice, doomed to live out the remainder of this life in a prison of filth." He smiles, which ages him even further, "My prison keeper has become careless however, I have discovered his means of travel, so I can send you to his general location, where you may confront him, be you that foolish. Ask me of my PORTAL spell and I can send you there." A bloody cough escapes his lips and he falls to the floor in a ragged heap. "My BROTHER would get such a chuckle if he saw me in this place now."
ask old prophecy
Maxmillion gives you a stern look, "Know I not your true purpose, but I sense some evil in your soul. I will tell you what I know. A terrible power, the one who invokes the prophecy becomes a vile creation of dark power. One who corrupts the balance and destroys all around him." He gives you a strange cackle with a toothy grin. "It's quiet simple really, and only a matter of time." He takes a deep breath and closes his eyes. He seems to meditate before he begins, "Long ago an evil man named Zanthus entered into the Daerlorn Academy posing as a teacher, in truth he merely wanted to use the resources of the academy for his own means. He became obsessed with magic relating to death. I became an unknowing student under him, and unfortunately learned as much as him. I regret those years for it is my cause for imprisonment as his dark apprentice has captured me and held me here so that he may know the steps. I speak this freely because I have given up hope that anything else can be done, and so I begin. Through the use of blackest magic he can begin a transformation of himself which causes a loss of the natural body and devouring of his spirit. As you may guess he becomes a shell of undeath. Someone who belongs no more to the land of living or death. This shell still leaves most of his mind intact but as always insanity sets in when one fools with their own mortality. He needs a pure gold chain in his possession, using that he uses it to link his power to the negative power plane, the chain must be attached to a container which holds his power, so that he can roam freely wit hout worry of death, for so long as his link is stable he shall be able to walk again." The old man starts to wheeze. "Once in this form he has power over the souls of his enemies, with a finger he can blot them from existance, with a wave he can drain their life, with a sweep he can destroy an entire town. There is no thing against him which can stop his power, he will become a diety of death and death shall walk the land as soldiers of his blasphemous army." He begins to look very somber. "The full prophecy is one man shall invoke the rite, and he shall become as death, and he will link a dark fold to the realm and all shall be vanquished by him." You can tell the story has taken alot out of him and his aged skin stretched like dried papyrus over his bones, turns starkly pale as he slumps to the ground. Finally he gasps out in ragged breaths "Take...tongue and eye...go...island...shall find...seek...stop him... shall come again."
ask old dark fold
"It is not known where the dark fold comes from, not much is even known about the dark fold, but enough experiments have gone wrong that theories have been created." He seems to lighten up and takes a tone as if he were back lecturing at his academy. "It has been theorized that there are places in the universe where things can be much like a world of our own, but with vary differences, these have been termed "folds". The term "dark fold" comes from the theory that there is a fold in the universe where everything about that world has become corrupted and evil, very little things of good exist in this place. It is a cruel and harsh realm where evil rules supreme and the weak are consumed by the strong. Through ancient text it has been surmised that it is possible to link the two together, with catastrophic consequences, the process is not known but it can only be assumed to be through diabolical means."
ask old portal
He begins to shake as his hands move in mystical patterns, a sliver of darkness appears in the air and begins to grow, the room seems to shake and then, You find yourself...elsewhere.
*** Find Hideous Face *** at the face, place eye in socket
place tongue in hole
A strange howl erupts from the hideous face! The hideous face vanishes, leaving a mirror in it's place! go portal, find dragon kill dragon & the ancient tapestry after killing the ancient tapestry, it will become a shreaded tapestry go tapestry when you are ready for the mage...
*** Kill the Dark Mage***
You gain 4,000,000 experience! Cackling insanely the dark mage says to you, "I Zanthus will not be stopped by pathetic worms like you. Hurry now back to Silvermere, for soon the town shall be plunged in the grip of Death!" He vanishes within the portal, laughing with glee. The yellow portal of bone beckons you on, the crushing defeat of failure weighing upon you, feeding your need for revenge.
*** Rest up, and Enter Portal ***
Kill Zanthus the Lich You gain 4,000,000 experience! go portal once more and... You step near the portal, and are suddenly consumed by it! Cold, chilling numbess surrounds you. All is black, and you feel as if you are in a vaccuum that is devouring your soul. Suddenly you are high above in the air, overlooking a city that looks ......hauntingly familiar.....yet this city is none like you have seen before, full of corruption and death. A horrid stench rises up causing you to choke and gag.... Something is pulling at you, tugging at your life strings! You feel yourself drawn to the far side, the eastern side, but it's not where it would be! You descend rapidly towards it and yet abruptly come to a halt. A great tug of war ensues over you, and you find yourself flung backwards through the streets. A loud thud drops you in the middle, but no one seems to notice..... To the south you see a dark, wretched tower, rising over the city like a skeletal finger. East is a gargantuan fortress of blackness. North is a land filled with the poor, the plagued and the wretches. You are certain now you have never been here, and yet the buildings tug at your mind. Unexpectadly you are surrounded by black armoured men, with skulled great helms, and cruel weapons....then a portal appears, causing them to snarl and back away! You are sucked in and then.... A plane of black surrounds you, only a single silver light draws your notice. Without thought you are at the source. It is the Timelord! Yet it is not. Various differences are about him, before you can contemplate further his voice echoes in your mind: "Spare your curiousity for what you have just witnessed. Too soon you shall experience it personally. Destiny is taking more control now, and the master of the pawn that was Zanthus is moving again. You however are no pawn, your path must be chosen, if you do not pick, Destiny shall pick for you. Such is the way of things. Forces must be aligned for the next Great Struggle. You shall be in it whether where you have been, or where you can go. The struggle of the Three shall continue, until the cycle of this re alm ends. Yet many strive to ruin it, in their interest. Zanthus was only the first, many shall come after...." He nods his head. "Go now, wait for the next challenge." And then, you are somewhere else....
Pier Also here: boatman. Obvious exits: north, south
*** Now, return to Balthazar with the KNOWLEDGE you gained ***
as bal knowledge
Balthazar glowers at you, "Speak quickly!" You relate your travels into Arlysia and the discoveries you made in the library, you happen to skip the unexpected travel you took after your final confrontation, knowing this could mean certain demise at Balthazar's hands. A chill runs down your spine as his chiseled teeth come into view from his cheshire grin. "You have done far better then I had anticipated, while the loss of the mystic is tragic, you merely fulfilled a debt he owed me already, better to have that debt paid then him to die first." This last sentence gives him an evil chuckle. "Very well then, you have regained your stature as my most favored subject, take now this trinket of mine from the days of yore, and do what you will until I have need of you again." He hands you a bundle of dark cloth, and turns away.
I am attempting to go and kill the Woodelf Lord for the 2nd evil alignment quest, but it says I am too evil to go through the exit. Is there another way in, or do I have to wait until I am less evil to go and kill him?
Dertyce wrote:I am attempting to go and kill the Woodelf Lord for the 2nd evil alignment quest, but it says I am too evil to go through the exit. Is there another way in, or do I have to wait until I am less evil to go and kill him?
Just looking at the steps, there is a note that says, “If you are evil you go in through a secrect passage (search down) in the bears cave”