Removing Good/Neutral/Evil only flags in NMR?

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Necrosaro420
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Removing Good/Neutral/Evil only flags in NMR?

Post by Necrosaro420 »

Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?


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syntax
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Re: Removing Good/Neutral/Evil only flags in NMR?

Post by syntax »

Necrosaro420 wrote: Thu Jul 12, 2018 5:35 pm Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?
I don't have NMR installed on anything right now, but can't that be done through the mass change tool?


Ravyn
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Re: Removing Good/Neutral/Evil only flags in NMR?

Post by Ravyn »

I don't believe so. I have it pulled up and closest thing is "universal modifier" then choose "items" then "change ability" then you can change the value by adding, subtracting, setting value, dividing etc. since the ability works with any value (NeutralOnly 0 is same as Neutralonly 100) i don't think itll work. exceptions may be changing EvilOnly from a higher value to 0, so you can use it as a lesser evil person?


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syntax
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Re: Removing Good/Neutral/Evil only flags in NMR?

Post by syntax »

remove ability isn't an option??


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Necrosaro420
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Re: Removing Good/Neutral/Evil only flags in NMR?

Post by Necrosaro420 »

Nope, not seeing remove ability in the universal modifier section.


Bloodrock
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Re: Removing Good/Neutral/Evil only flags in NMR?

Post by Bloodrock »

i'd think use change ability would do what you want choose the abil and modifier would be = 0 would prob have to do it for each alignment


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