Removing Good/Neutral/Evil only flags in NMR?
- Necrosaro420
- Posts: 116
- Joined: Tue Jan 17, 2012 2:16 am
Removing Good/Neutral/Evil only flags in NMR?
Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?
Re: Removing Good/Neutral/Evil only flags in NMR?
I don't have NMR installed on anything right now, but can't that be done through the mass change tool?Necrosaro420 wrote: ↑Thu Jul 12, 2018 5:35 pm Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?
Re: Removing Good/Neutral/Evil only flags in NMR?
I don't believe so. I have it pulled up and closest thing is "universal modifier" then choose "items" then "change ability" then you can change the value by adding, subtracting, setting value, dividing etc. since the ability works with any value (NeutralOnly 0 is same as Neutralonly 100) i don't think itll work. exceptions may be changing EvilOnly from a higher value to 0, so you can use it as a lesser evil person?
- Necrosaro420
- Posts: 116
- Joined: Tue Jan 17, 2012 2:16 am
Re: Removing Good/Neutral/Evil only flags in NMR?
Nope, not seeing remove ability in the universal modifier section.
Re: Removing Good/Neutral/Evil only flags in NMR?
i'd think use change ability would do what you want choose the abil and modifier would be = 0 would prob have to do it for each alignment