Spell Ideas - All Suggestions Welcome

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Demandrid
Posts: 25
Joined: Sat Jan 20, 2018 6:14 pm

Spell Ideas - All Suggestions Welcome

Post by Demandrid »

I didn't see a specific thread for this so thought I would start the conversation as I know Bear has said he plans to do some spell reviewing after Chults finished. I wanted to kick it off with a few ideas I had for bard spells.

Bard Spell Suggestions

Song of Empowerment 70?
+15 Str, Agil, Int, Wisd, Charm (removes hero, enli, mite, agil, beau, wisd, bril) This is a upgraded version that includes all those low levels in one spell.. I would say level 60 - 65 ish but consolidates them.

Song of Vengence - Inc: Batt, Swif, Foce, Evas 70?
Max Damage +3 Acc +15 +25 Dodge, +10 Crits, + 15 AC / 1 DR Enc +10 MR +10

Song of Restoration - Level 60?
Heal 35-90

Song of Clarity - Level 90?
Heal mana 10 - 25 for 10 rounds (regeneration for mana)
Heal 10 - 20 for 10 rounds

Chant of the Titans - level 100 (New Expansion) 40 rounds
+10 Dodge, +10 Crits, +10/2 AC +10 ACC
Heal 10-20

Hymn of (Titan bosses name)
Heal 50 - 125

More to come
Last edited by Demandrid on Thu Mar 01, 2018 6:27 pm, edited 2 times in total.


Demandrid
Posts: 25
Joined: Sat Jan 20, 2018 6:14 pm

Re: Spell Ideas - All Suggestions Welcome

Post by Demandrid »

Druid Spell Suggestions:

#1 - Increase the drop rate on spell components on original spells, we out level them way to fast for the existing drop rate. IE: Spider leg for acid tempest.


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BearFather
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Re: Spell Ideas - All Suggestions Welcome

Post by BearFather »

Yes I love this stuff, makes my life easier, and edits quicker. Most the time I sit there thinking about is needed.


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Ayukawa
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Re: Spell Ideas - All Suggestions Welcome

Post by Ayukawa »

Could Rangers maybe get Earthfist at a higher level? Running around at level 80 and having to use blaze for against insect swarms is just painful. We don't get a spell past 25.


-Ayukawa

Locrian Mode, Aeolian Mode, Lydian Mode
Demandrid
Posts: 25
Joined: Sat Jan 20, 2018 6:14 pm

Re: Spell Ideas - All Suggestions Welcome

Post by Demandrid »

Not a spell, but another idea:

Warriors Unique ability - Using 2h weapons as 1h this would be cool as they are supposed to be the best weapon wielders out there.

Many games give this to warriors, it would be cool to see it in Mud.

It would allow thinks like the black adamantite greatsword actually get used.


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BearFather
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Re: Spell Ideas - All Suggestions Welcome

Post by BearFather »

There would be no way for me to edit that without making dupes of all the weapons and making them 1handed warrior only. But then drops wouldn't work well with them.


Demandrid
Posts: 25
Joined: Sat Jan 20, 2018 6:14 pm

Re: Spell Ideas - All Suggestions Welcome

Post by Demandrid »

Maybe we dont change existing 2h, just make some warrior & witchunter weapons that are similar to 2h in damage as one hands.


iLLprophet
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Joined: Tue May 23, 2017 7:15 am

Re: Spell Ideas - All Suggestions Welcome

Post by iLLprophet »

Mage-3 Spell: spheres of illumination - lvl 60, 20 mana .. it casts illuminate (illu) but instead of one light ball it creates 3 light balls. So instead of casting illu 3 times to give the other party members light balls you only have to cast it once.


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